"Real World" Campaign Settings

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chatdemon
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"Real World" Campaign Settings

Post Thu Jul 29, 2010 6:53 pm

I've been fiddling with ideas for running a classical era greek campaign using bfrpg, and browsing over this thread on asian style campaigns got me thinking.

TSR, in the AD&D historical sourcebooks (the green books for 2e), took the approach of stripping down the AD&D game
to try and fit the setting, taking away most arcane magic and severely limiting divine magic. The other option I see is just tweaking the material to fit the 'flavor' of the setting, so we're playing bfrpg in a pseudo-greek setting, not stripping out half the core classes.

Which approach do people prefer? I'm more inclined toward the second option, it seems more fun to me, and also makes any material I might create and share useful in a standard bfrpg game that just wants to borrow some of the monsters or magic.
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SmootRK
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Re: "Real World" Campaign Settings

Post Thu Jul 29, 2010 7:21 pm

I would lean towards playing a setting that is simply inspired by historical (otherwise keeping most game mechanics when possible)... than to play in a strictly historically accurate sort of game. But this is just my opinion on such things.

For Greek/Roman stuff, you should check out Mazes and Minotaurs http://mazesandminotaurs.free.fr/revised.html
Great stuff there... sort of a game of 'what if rpgs were inspired by Hollywood style Greek myth' instead of medieval Europe stuff. You might be able to play right out of the gate, rather than trying to port material over (not that BFRPG could not use such a setting as well).
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chatdemon
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Re: "Real World" Campaign Settings

Post Thu Jul 29, 2010 7:24 pm

SmootRK wrote: For Greek/Roman stuff, you should check out Mazes and Minotaurs http://mazesandminotaurs.free.fr/revised.html
Great stuff there... sort of a game of 'what if rpgs were inspired by Hollywood style Greek myth' instead of medieval Europe stuff. You might be able to play right out of the gate, rather than trying to port material over (not that BFRPG could not use such a setting as well).
Yup, I love M&M and follow the releases there, but it's just different enough from D&D to feel a little weird when playing it, I want to sort of port that setting (greece with all the myth and cinema/literature aspects) over.
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