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New Supplements!?!
Posted: Fri Jul 23, 2010 12:39 pm
by SmootRK
Let us hear your ideas for new supplements.
Is there something you want to see? Is there some aspect that appears in some edition of a game that should also be available to BFRPG? Are there completely different directions that you would like to see developed?
Lets see what kind of ideas we can generate for some future Supplements!
Re: New Supplements!?!
Posted: Fri Jul 23, 2010 12:48 pm
by SmootRK
OK, here is my short list:
More Spells
Other Specialist Mages - I would love to have a proper Summoner or Abjurer type.
A Oriental Adventures or otherwise Asian setting supplement (ideas already presented in other thread)
ARTIFACTS of mysterious power
Magical Items that scale in power with user.
did I say "More Spells"
Morgansfort has some setting information, but I would love to see more setting stuff to enhance that module, perhaps with info to try to patch in some of the other adventures such as Chaotic Caves. Such a supplement could reference other supplements at times.
A 'dungeoneer's or wilderness survival guide' that mirrors much of the same sorts of material that appears in those originals with the same name.
Re: New Supplements!?!
Posted: Tue Jul 27, 2010 7:22 am
by SmootRK
I have begun work on a Conjurer/Abjurer class. Witch/Warlock kept coming up as the archetype (and as suggested names by folks over at DF)... however, I am again questioning my choice of name. I don't think I will be able to really capture the feel of a 'witch', at least not accurately. And, those who might know more about historic, Wicca, or the like will probably hate it (as did each incarnation of witch previously encountered in places like Dragon Magazine). So I think it will be a generic Conjurer, but with a line or 2 with alternate names (like I put into the Necromancer/Grave Master/Death Master) where witch/warlock can be referenced.
When I get a little down on the class, I will post a thread so that folks can comment/suggest/or otherwise review it. Bear in mind that I am writing the class primarily for GM usage as another relatively bad guy class (like the Necromancer/Grave Master)... but certainly I could see players occasionally taking one up in certain campaigns (when GM is prepared for it). Having regular contact with creatures of the netherworld corrupts most.
Nobody has other ideas for supplements? I am feeling creative, but I am just going where the creative flow is heading right now... and it seems I am most comfortable with class/spells/race stuff than work on setting stuff it seems.
Re: New Supplements!?!
Posted: Tue Jul 27, 2010 11:08 am
by Sir Bedivere
I'm currently working on an optional rules set for the magic-user. I expect to have it in a workable form in the next week or two and will post it for discussion then. I want to play these optional rules for a while, then develop the magic-user class further.
I'm also planning a revamp of the thief to make it more thiefy and less fightery while introducing a scout class. The scout would be the basis for mountain men, military scouts, detectives, gang enforcers, highwaymen, pirates, etc. I think it will replace both the ranger and assassin in my campaigns.
The Asian setting we discussed would be cool, but that's a lot of work. I would rather get my classes down first, then see what I could do with them in an Asian setting. Also, unless my players wanted to switch over to an Asian setting, I probably wouldn't play it any time soon. If you take the lead on it, I would be happy to throw in my 2 cents and maybe do some small, specific bits of the development, but it's not high on my list right now, or yours either, it seems.
I really liked artikid's Voidspanner supplement over at Dragsonsfoot, but development is stalled and I've already got a full plate. Plus, like the Asian setting, unless my players were really interested I can't see playing it anytime soon. That's the biggest problem w/ working on new settings.
That's where I am right now.
Re: New Supplements!?!
Posted: Tue Jul 27, 2010 12:24 pm
by SmootRK
agreed about settings... hard to focus in on large projects that potentially take the game in directions that all would not be on board with. A single class, a group of spells, a set of related optional rules, is easy for most people to appreciate and potentially consider for use in their campaigns.
I may work on one or more Asian style classes in the near future. I think if some usable stuff starts to appear, then there may be more participation in developing that sort of game.
Re: New Supplements!?!
Posted: Wed Jul 28, 2010 1:21 pm
by SmootRK
Here is an idea for a Supplement. How about a BFRPG version of the "Rogues Gallery".
I know there is character generators / ability score rollers, but some folks like having stuff in print... tables of characters arranged by Class or Race & Class... The supplement could reference other supplements with separate tables, such as a Druid table.
I need to look at the original again... it has been years.
Re: New Supplements!?!
Posted: Thu Aug 26, 2010 9:20 pm
by Solomoriah
If I ever get back into it, the Wandering Monsters supplement will be full of such characters, though probably only core rules classes.
Re: New Supplements!?!
Posted: Fri Aug 27, 2010 10:07 am
by SmootRK
Solomoriah wrote:If I ever get back into it, the Wandering Monsters supplement will be full of such characters, though probably only core rules classes.
I suppose you are correct... perhaps a couple of Appendixes could be added for non-core races/classes. Just add a note or something that gives a percentage/chance for the sub-class. Something like "When utilizing optional Sub-Classes or variant classes, approximately 10%
may be members of such alternate classes. Likewise, one may roll for alternate race determination. As always, the Game Master decides any such occurrences."
Re: New Supplements!?!
Posted: Tue Sep 21, 2010 12:48 am
by swirler
I haven't had the chance to read through everything here yet, but do we already have Wild Mages and or Chronomancy?
One of my personal favorite places is Ravenloft, is there any rules for madness and or dark powers checks and the like?
Re: New Supplements!?!
Posted: Tue Sep 21, 2010 8:22 am
by SmootRK
I am not aware of any rules for any such concepts, but I would love some sanity stuff. I like a little Cthulu sort of stuff whenever I can. Ravenloft (the old module) is great, but the whole thing as a special planar location isn't (IMO anyhow). I prefer a simply dark and foreboding campaign... It will be nice when my kids are older and can participate in such, but for now it is 'happy happy joy joy' stuff.