And it would have been, if the author had let me know to remove it...Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
EDIT: Actually, it was R1.
And it would have been, if the author had let me know to remove it...Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
Yeah, go ahead and remove the one on the main downloads.Solomoriah wrote:And it would have been, if the author had let me know to remove it...Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
EDIT: Actually, it was R1.
Well, the updated, consistent version has been a great help in navigating my main structural framework for the work.Yeah, go ahead and remove the one on the main downloads.
It can remain in showcase, at least until I finish up an unfinished section of it. I may contact you at that point about whether or not it might go back to the main downloads page.
I concur completely.Dimirag wrote:1: I like the XP per class rule, XP is somewhat the final balance touch of each class.
2: Don't worry to much of what other what for BFRPG, do what you want to do for it, I like having specific classes made beforehand, having a XP-feature class builder will surely be helpful.
2b: Don't worry to much if your final cost are not exactly the same but within close values.
3: Don't worry for the QC supplement, not everyone use them, so if your supplement lets you build a barbarian, an athlete or something like that then so be it. I think this kind of supplement is better as a stand alone and not something that must be balance or compared to other class-related supplements.
4: That's entirely up to the GM and group, IIRC at some point in the past the game where almost saturated by classes and classes and more classes, Solo is very careful with letting new classes so a stop was asked, then Smoot created the QC as a way to create lots of classes in a fast and simpler way but some (if not most) GM and players prefer full classes and some (if not most) of them prefer the classical ones. But don't let that stop you from making non-standard classes (or making a supplement that allows the creation of them).
NOTE: Sorry Smoot for speaking for you for the QC, feel free to correct me or
Users browsing this forum: Ahrefs [Bot], Amazon [Bot], Google [Bot] and 28 guests