Backgrounds, Specialties, and Quasi Classes-
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- Posts: 24
- Joined: Thu Sep 11, 2014 9:35 am
Backgrounds, Specialties, and Quasi Classes-
Hi Folks,
I have been a big fan of BFRPG since before the OSR identified itself as such, and my initial plans to publish Urutsk: World of Mystery was through BFRPG (but I didn't, more's the pity). I'm back here and looking through the Alternative Rules and Additions of this section, the idea came to me to combine it into a design method for creating custom PCs; not quite a point-buy method so much as a Pick-and-Choose menu of options.
Speaking with Solomoriah, he suggested I give you guys the heads up and ask for your input, which I gladly solicit.
I think that I'd like to try more of the P&C rather than the % increase on the Base Class model of the Quasi-Classes, but, I'm flexible on this point. I do want to keep the individual XP progression.
I have been a big fan of BFRPG since before the OSR identified itself as such, and my initial plans to publish Urutsk: World of Mystery was through BFRPG (but I didn't, more's the pity). I'm back here and looking through the Alternative Rules and Additions of this section, the idea came to me to combine it into a design method for creating custom PCs; not quite a point-buy method so much as a Pick-and-Choose menu of options.
Speaking with Solomoriah, he suggested I give you guys the heads up and ask for your input, which I gladly solicit.
I think that I'd like to try more of the P&C rather than the % increase on the Base Class model of the Quasi-Classes, but, I'm flexible on this point. I do want to keep the individual XP progression.
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
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Re: Backgrounds, Specialties, and Quasi Classes-
QC no longer use the % increase of XP.
Feel free to post any ideas or files containing your P&C method (even in incomplete form), I'm sure you'll get some feedback.
Feel free to post any ideas or files containing your P&C method (even in incomplete form), I'm sure you'll get some feedback.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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- Posts: 24
- Joined: Thu Sep 11, 2014 9:35 am
Re: Backgrounds, Specialties, and Quasi Classes-
I'm not sure I understand, as it does still use +10%in the document at last download (within three weeks ago).Dimirag wrote:QC no longer use the % increase of XP.
Thanks for the response, and looking for input.
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- Posts: 24
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Re: Backgrounds, Specialties, and Quasi Classes-
_Timeshadows_ wrote:"The Archer must also acquire an additional
+10% experience in order to advance in levels."
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Backgrounds, Specialties, and Quasi Classes-
The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
The current file is R4 and located on the Showcase
The Archer has a starting 500xp point cost.
There's also a Quasi Classes 2 Supplement
The one located on the Downloads is R2 and should have been removed.
The current file is R4 and located on the Showcase
The Archer has a starting 500xp point cost.
There's also a Quasi Classes 2 Supplement
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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- Posts: 24
- Joined: Thu Sep 11, 2014 9:35 am
Re: Backgrounds, Specialties, and Quasi Classes-
Thank you Dimirag.Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
- Dimirag
- Posts: 3636
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Backgrounds, Specialties, and Quasi Classes-
Glad to help
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: Backgrounds, Specialties, and Quasi Classes-
Yes, the r4 in the Showcase section is a substantial improvement over the +% method. It now works more like combo-classes and one can even easily figure out XP requirements if a character decides to pick up a quasi-class later than first level. In addition, there are a few extra Quasi-classes to work with (along with Dimi's QC2 supplement).
Is it really the end, not some crazy dream?
Re: Backgrounds, Specialties, and Quasi Classes-
If an item is on the Downloads page it doesn't need to be in Showcase as well.Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
The current file is R4 and located on the Showcase
The Archer has a starting 500xp point cost.
There's also a Quasi Classes 2 Supplement
Smoot, if you've made updates to an item of yours on the Downloads page please be sure to send it to Solo so he can update it there.
Re: Backgrounds, Specialties, and Quasi Classes-
The Quasi-Class idea has always been a little bit of a pariah. One of those "not the way it was done in ages past" thing. Because I can update and improve things independently within the Showcase, I think the document is better served there, and in this instance, I think Solomoriah might agree that the topic is "different" enough to be considered a little more "fringe" than things on the main downloads area.chiisu81 wrote:If an item is on the Downloads page it doesn't need to be in Showcase as well.Dimirag wrote:The QC supplement changed to a xp cost some while ago.
The one located on the Downloads is R2 and should have been removed.
The current file is R4 and located on the Showcase
The Archer has a starting 500xp point cost.
There's also a Quasi Classes 2 Supplement
Smoot, if you've made updates to an item of yours on the Downloads page please be sure to send it to Solo so he can update it there.
If anything is done, Solo could simply remove the item from the main downloads area. I have suggested such in other topics/threads, but perhaps not directly via email communication with him.
Is it really the end, not some crazy dream?
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