Here's the link Jared was talking about (heh. I think...)
http://lookrobot.co.uk/11-ways-better-r ... k-version/
Also check out Longman's quote in my signature at the bottom...
I've been asking my players to read it, and it's made some difference. Sometimes people just refuse to change how they do things, and those people are tough to educate.
As for GM'ing, I GM'ed for years and years in highschool and college. I was mostly self-taught as the only person in several groups during that time which would take the mantle and run a game. I did get to play with a couple of great DM's early in my career, but like others have mentioned, many B/X DM's of my generation learned by reading the book and just winging it... (I just saw -1Warrior cringe...)
Since folks have begun to post actual play podcasts and videos, I've learned a lot more about being a GM by seeing some very good examples and some that bore me to tears.
I like to watch Chris Perkins of WotC when he DM's. A few of the things I've taken from him are first, say "Yes", and when you really mean "No", instead say "Yes, but..." Secondly, he's one of the writers of the rules, but he doesn't beat folks over the head with them, he uses a rule when it comes up, and handwaves when it makes for a better story. Third, he's very patient with players and good with beginning players as well, teaching them the rules as they go. Some people don't like him as a DM, but I think there's a lot to learn from anyone who takes the risk of sitting behind the screen.
Solo, I think this is a great idea! I wish I would have had something like this decades ago when my friends and I were trying to figure this stuff out. It was great to play and talk with the NOOB GM the other night on -1Warrior's game. I'm sure it was educational for him and I learned a lot by joining in the discussion about certain aspects of the game.
A few suggestions I might make. First, have a short section at the end of each segment wherein you offer alternative ways which the situation might have been handled. This will allow new GM's to see that there is not a one-size-fits-all way of doing things. Offer a few suggestions or ideas is all. Second, give a walk-thru of how to calculate and disperse XP and treasure. I found that very confusing when I was learning, and I've talked with others who don't get that aspect as well. Third, maybe provide a brief bit on the philosophy of Game Mastering and different approaches to it. GM vs Players, GM as neutral referee, or GM as a fan of the Players...
I'm sure I'll come up with others too after I think on it. Great idea though.
I have to make a plug for Jared. He's been patient with me and has been very open which helps me as a GM. I think gaming is a two-way street, and if Players give good feedback, it helps GM's modify the game to scratch the players itch... and vice-versa.
I can't wait to see how this project comes together!