Dungeon Room Generator
Posted: Mon May 31, 2010 1:55 pm
http://www.basicfantasy.org/dungeoneer.html
I have been playing around with map generators, following up with some random stuff from this dungeon generator. It is the only generator that I know of which produces BFRPG specific stuff... but it sure would be nice if it had a few more options to fine tune results. Perhaps something as simple as a set of themes to apply such as Vermin, Undead, Evil Temple, Fairy Realm, Good, Evil, Animals, Orc Lair, Goblin Lair, etc. It would take adding one or more types of data to each monster entry in your database.
Perhaps a couple of options for a random difficulty modifier (such as one or more rooms have a slightly tougher critter than normal), or to increase or decrease numbers of creatures found. Similarly, perhaps a Loot Modifier (low, medium, high), perhaps simply tied to the difficulty tag as well.
Just thoughts as I try a few random encounters for my kid's game. The completely random element makes things that are a tad too funky.
Further thoughts... thinking in terms of Humanoids and Lairs, perhaps a couple of simple lair generators might be made in conjunction with the basic dungeon generator... creating a series of 'rooms' where the lair inhabitants are divided up and enhanced with a few random (but related) elements. For instance, the first couple of 'rooms or encounters' are guard rooms, then a common room (bulk of inhabitants), a couple of miscellaneous rooms that might have traps, storage (gear), random monster, etc. followed up with a Chieftain or leader room (also where the bulk of treasure is located).
I am not a database/programmer sort, so exactly how to get your randomizer to spit things out in such a way is unknown to me. In a nutshell, having the encounters be 'not quite so random' or being able to fill a set of rooms in a themed or related manner would be awesome.
For an alternate example, I saw this dungeon creator where there is a 'motiff' data element, but it utilizes d20 monsters. http://donjon.bin.sh/d20/dungeon/
I have been playing around with map generators, following up with some random stuff from this dungeon generator. It is the only generator that I know of which produces BFRPG specific stuff... but it sure would be nice if it had a few more options to fine tune results. Perhaps something as simple as a set of themes to apply such as Vermin, Undead, Evil Temple, Fairy Realm, Good, Evil, Animals, Orc Lair, Goblin Lair, etc. It would take adding one or more types of data to each monster entry in your database.
Perhaps a couple of options for a random difficulty modifier (such as one or more rooms have a slightly tougher critter than normal), or to increase or decrease numbers of creatures found. Similarly, perhaps a Loot Modifier (low, medium, high), perhaps simply tied to the difficulty tag as well.
Just thoughts as I try a few random encounters for my kid's game. The completely random element makes things that are a tad too funky.
Further thoughts... thinking in terms of Humanoids and Lairs, perhaps a couple of simple lair generators might be made in conjunction with the basic dungeon generator... creating a series of 'rooms' where the lair inhabitants are divided up and enhanced with a few random (but related) elements. For instance, the first couple of 'rooms or encounters' are guard rooms, then a common room (bulk of inhabitants), a couple of miscellaneous rooms that might have traps, storage (gear), random monster, etc. followed up with a Chieftain or leader room (also where the bulk of treasure is located).
I am not a database/programmer sort, so exactly how to get your randomizer to spit things out in such a way is unknown to me. In a nutshell, having the encounters be 'not quite so random' or being able to fill a set of rooms in a themed or related manner would be awesome.
For an alternate example, I saw this dungeon creator where there is a 'motiff' data element, but it utilizes d20 monsters. http://donjon.bin.sh/d20/dungeon/