Re: Play Testing and Game Scheduling
Posted: Fri Sep 05, 2014 9:33 am
Planning a one shot for tonight (sept 5th). Character creation starts at 7pm central and game starts at 8pm central and will be using the roll20 webrtc voice option for the session. I plan on being in the chat by 7pm to chat if people are interested. This will be a core rule game with only one house rule (max hp on first level) that will be for 3rd level characters. There will be combat but hopefully it will go rather smoothly.
Central meeting hub: BFRPG Group (Friday Night Pick-Up Games) The join link is in the descriptive text so read it if you are interested.
Background
The Eastern Marches of Aspiria are a land of high,rolling hills littered with dense copses. As one progresses east, the hills form the foothills of the mighty Granite Mountains. Decades ago the land was inhabited by fierce tribes of orcs. A crusade led by the then-king of Aspiria, Halgroth IV, drove the orcs from the Marches. Slowly at first, but with gathering speed, new villages sprang up on the many hills once held by the orcs. For the most part the villages grew and prospered, and within a few years the memory of the orcs was all but forgotten. For the first time in centuries, the land was peaceful.
All that changed several months ago, when trappers and hunters spotted large parties of orcs roaming the borders of the Marches. Shortly afterward, the orcs began attacking remote villages and farms, slaughtering all who stood in their path. After almost half a human lifetime, the orcs had returned.
Halgroth V, the current king, lacks his father’s ambition and foresight. He would rather hunt than plan a military campaign, dance with ladies of the court than soil his blade in war, and hide among his books than admit the orcs are returning. Even the recent tide of refugees streaming in from the Eastern Marches has done nothing to stir his hand. The Eastern lands are awash with human blood and echo to the war cries of the savage orcs.
Though loyal to the crown, Baron Kyle Loxlyn, a powerful noble with lands in the Eastern Marches, has decided to take action. While Loxlyn musters his troops for war, he plans to send hired adventurers to evacuate a village lying in the path of the advancing orcs.
Enter the heroes.
Central meeting hub: BFRPG Group (Friday Night Pick-Up Games) The join link is in the descriptive text so read it if you are interested.
Background
The Eastern Marches of Aspiria are a land of high,rolling hills littered with dense copses. As one progresses east, the hills form the foothills of the mighty Granite Mountains. Decades ago the land was inhabited by fierce tribes of orcs. A crusade led by the then-king of Aspiria, Halgroth IV, drove the orcs from the Marches. Slowly at first, but with gathering speed, new villages sprang up on the many hills once held by the orcs. For the most part the villages grew and prospered, and within a few years the memory of the orcs was all but forgotten. For the first time in centuries, the land was peaceful.
All that changed several months ago, when trappers and hunters spotted large parties of orcs roaming the borders of the Marches. Shortly afterward, the orcs began attacking remote villages and farms, slaughtering all who stood in their path. After almost half a human lifetime, the orcs had returned.
Halgroth V, the current king, lacks his father’s ambition and foresight. He would rather hunt than plan a military campaign, dance with ladies of the court than soil his blade in war, and hide among his books than admit the orcs are returning. Even the recent tide of refugees streaming in from the Eastern Marches has done nothing to stir his hand. The Eastern lands are awash with human blood and echo to the war cries of the savage orcs.
Though loyal to the crown, Baron Kyle Loxlyn, a powerful noble with lands in the Eastern Marches, has decided to take action. While Loxlyn musters his troops for war, he plans to send hired adventurers to evacuate a village lying in the path of the advancing orcs.
Enter the heroes.