I do have a few small house rules that I'll incorporate. Pretty straightforward stuff.
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Additional Armor
Type Cost Weight AC
Padded Armor 5gp 10lbs. 12
Studded Leather 35gp 20lbs. 14
Splint Mail 200gp 45lbs. 16
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Experience Bonuses
Wisdom 13+ +5% XP bonus
Charisma 13+ +5% XP bonus
There are a few other house rules I'm considering that I haven't fleshed out yet. Possibly a trait/'skill system whereas players write down some skills that their character possesses based on their background. No attribute rolls or anything - just implied knowledge. (F'rex: Bob the fighter has been employed as a sailor in the past. It'll be assumed that Bob will have some skill in sailing, rope use, swimming, possibly navigation). In the range of 4-5 of these 'skills'.
I'll likely include Masterwork Weapons in my campaign. I prefer to downplay minor magic items (+1 generic sword), and would rather that well-crafted weapons take that role. 'Real' magical items may be intelligent, be temporary (charges), or have side-effects. I want them to be special and not just stuffed into a Kobold chieftain's bed roll.
Opinions are welcome. Thanks.