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Re: New GM Questions about gameplay.
Posted: Thu Mar 06, 2014 12:56 pm
by Dimirag
Rolling both attack and damage die together allows to describe more "accurately" the attack quality even if it misses.
Re: New GM Questions about gameplay.
Posted: Thu Mar 06, 2014 7:40 pm
by Solomoriah
If you can't see your opponent, but can somehow detect his or her location in a general sense, you have a -4 (just as if the opponent were invisible). You can't hit your opponent at all if you can't somehow figure out where said opponent is.
Re: New GM Questions about gameplay.
Posted: Thu Mar 06, 2014 8:13 pm
by Hywaywolf
If your unseen opponent is aware of you and his movement isn't obstructed I would agree with that, but if he isn't actively trying to dodge your attack or has somehow been cornered I can see a lucky hit making contact if the attacker is just swinging away randomly.
Re: New GM Questions about gameplay.
Posted: Thu Mar 06, 2014 10:06 pm
by Fredder
Thanks a lot for the help everyone, it is really useful, and I love the game. It was used to introduce 4 people to real pen and paper role playing including myself.