A couple of ideas I had
Posted: Fri Sep 18, 2009 7:02 pm
While I was rolling up a new character I had a couple of house-rule ideas. These ideas come to me from game mechanics that are in the Star Wars SAGA edition. I wanted to get some feedback from you guys that have more experience with this game's mechanics.
AC could be calculated as such, AC= Armor bonus + (shield) + Dex bonus + 1/2 character lvl (round down).
Damage could be calculated as Melee: weapon dmg + Str bonus ( 2X Str bonus if 2 Handed)+ 1/2 character lvl (round down)
I think the 1/2 lvl to the dmg would help offset the AC 1/2 lvl bonus if PC's were to be fighting humanoid NPC's.
I believe that a the higher a character gets in lvl's, the more deadly he is. In the current rules, once the Dmg is established for a character, there is no way to do more damage as the character progresses. Your abilities don't increase, a weapon's base damage doesn't increase... A character with a scimitar and a 17 Str (+2), gets a 1d8+2 to damage. This will never change. It doesn't seem right that the same character at lvl 10 would do the same damage.
So in my house-rule example, the same character at lvl 10 would have a 1d8+7 to dmg. This character at lvl 5 would have a 1d8+4
Please review and explain if this would be too powerful. Again, I'm very new to this game and I probably don't understand all the intricacies to the reasoning behind all the rules.
AC could be calculated as such, AC= Armor bonus + (shield) + Dex bonus + 1/2 character lvl (round down).
Damage could be calculated as Melee: weapon dmg + Str bonus ( 2X Str bonus if 2 Handed)+ 1/2 character lvl (round down)
I think the 1/2 lvl to the dmg would help offset the AC 1/2 lvl bonus if PC's were to be fighting humanoid NPC's.
I believe that a the higher a character gets in lvl's, the more deadly he is. In the current rules, once the Dmg is established for a character, there is no way to do more damage as the character progresses. Your abilities don't increase, a weapon's base damage doesn't increase... A character with a scimitar and a 17 Str (+2), gets a 1d8+2 to damage. This will never change. It doesn't seem right that the same character at lvl 10 would do the same damage.
So in my house-rule example, the same character at lvl 10 would have a 1d8+7 to dmg. This character at lvl 5 would have a 1d8+4
Please review and explain if this would be too powerful. Again, I'm very new to this game and I probably don't understand all the intricacies to the reasoning behind all the rules.