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Time tracking

Posted: Wed Jan 22, 2014 7:57 am
by crabus
Hello,

I try to figure out how to play Basic Fantasy "correctly".
My main problem is about time tracking for dungeon exploration.

For exemple in the "Old Island Fortress" (in BF1) if my player after the first room go to the west and say
"we check for trap", should I count 1 turn by square ? if they say "we check for trap and secret door" 3 turns by square
(for 3 characters that search it will be 1 turn ?). If they say nothing, "we advance careless" they can advance up to 3 squares Lightly loaded in leather armor ?

Any other advice about time tracking is welcome.

Thank you

Re: Time tracking

Posted: Wed Jan 22, 2014 2:23 pm
by Solomoriah
Any search takes about a turn per 10' area, whether square or cube, depending on the type of search. Generally, players will perform searches in parallel, so for instance three characters might search three adjacent areas and take a turn doing it.

The time is just an estimate. Do whatever feels right to you, and you'll be playing the game right.

Re: Time tracking

Posted: Fri Jan 24, 2014 6:21 am
by crabus
I understand that I can do what I want, but I always omitted this kind of rules and now I want try to play by the book.

Re: Time tracking

Posted: Fri Jan 24, 2014 1:20 pm
by Sorin_777
I feel you, as I am running my PC's through the "Infinite Tower", which is a quite long adventure, essentially endless if you want it to be. I've decided to put something cool on Level 10, and we've taken at least three sessions of game time to get to level 6... I realized I wasn't keeping time! So now, like you, I want to try and track time better in the future.

Re: Time tracking

Posted: Fri Jan 24, 2014 4:43 pm
by Hywaywolf
perhaps you could keep a clock like this and just add time to it as you do things. http://www.mrmyers.org/Math_Mania/Math_ ... /clock.htm

I have been trying to find one that tracks the date or number of days as well but no luck yet. I guess you'll just have to keep up with that part yourself :)

Re: Time tracking

Posted: Fri Jan 24, 2014 7:04 pm
by Blazeguard
Someone posted this cool turn tracker over on Google+ that you might find handy.
https://plus.google.com/108436635384858 ... nNsaggzt5e

Re: Time tracking

Posted: Fri Jan 24, 2014 9:25 pm
by chiisu81
There's a decent one on the LL page.

Re: Time tracking

Posted: Fri Jan 24, 2014 11:23 pm
by dymondy2k
Man this is alot of work.. I know that rounds are important for combat but for anything else.. the day is done when the players are tired of playing.. Or they are so beat up they need to rest..

Re: Time tracking

Posted: Sat Jan 25, 2014 10:46 am
by Solomoriah
crabus wrote:I understand that I can do what I want, but I always omitted this kind of rules and now I want try to play by the book.
My suggestion is "by the book," since the books says the GM is in charge.

If you are concerned that your game is not up to snuff because you aren't tracking time closely enough... well, is it? If everyone is having a good time, don't worry about it.

Re: Time tracking

Posted: Sat Jan 25, 2014 11:06 am
by Hywaywolf
Maybe its me, but I think crabus is saying he wants to try something new rather than try to fix something he thinks he is doing wrong.