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Re: Customizing the Thief
Posted: Mon Jul 27, 2009 9:01 am
by SmootRK
I think something like those Lock 'qualities' would be ideal for what Solo is doing with the supplement. Perhaps he can change the idea to be a set of modifiers that might get applied to any Thief skill. Seems right in line with his initial plan of a "modifier supplement".
Solomoriah, while you are at it, I think the 'optional' progression rules can be added to your supplement. Redundant perhaps, but having a supplement that covers all the various 'optional rules' for thieves would be ideal - rather than referencing back and forth.
Re: Customizing the Thief
Posted: Mon Jul 27, 2009 10:35 am
by jdn2006
Agreed on the "Lock and Trap" qualities.
Re: Customizing the Thief
Posted: Wed Jul 29, 2009 6:05 am
by artikid
As suggested by Hywaywolf I'm cross-posting from DF, this somehow covers parts of Solomoriah's intended Thief supplement
Armors: Thieves may use any kind of armor or shield, but wearing such things affect their chances of success in using Thief Abilities (Open Locks...).
wearing no armor imparts a +10% bonus
wearing leather does not affect Thief abilities in any way
wearing chain imparts a - 20 % penalty
wearing plate imparts a - 40 % penalty
wearing a shield imparts a cumulative - 10 % penalty.
Ability Scores: A thief's ability scores affect its success chances as each Thief ability is governed by an ability score, add to each Thief ability the dominant ability score modifier times five (-15 to +15 but usually +0).
Open Locks, Pick Pockets, Move Silently: Dexterity
Remove Traps, Hide: Intelligence
Listen: Wisdom
Climb: Strength
Sneak Attack: At 9th level the damage inflicted is tripled.
I'll be adding the modifiers table for Thief Race soon. Also, I can understand why thieves in BFRPG do not get "Read Languages" but maybe the ability of using MU scrolls (or wands but not staffs) at 10th level would be a nice touch IMHO.
Best regards
artikid
Re: Customizing the Thief
Posted: Wed Jul 29, 2009 9:11 am
by SmootRK
nice ideas. I am sure Solo will look these over as he develops the 'official' version of the 'optional' rules.

Re: Customizing the Thief
Posted: Wed Jul 29, 2009 10:11 am
by artikid
I can't post the table, there is some mysql issue. I posted it at dragonsfoot.org at
http://www.dragonsfoot.org/forums/viewt ... 98#p763698
Re: Customizing the Thief
Posted: Wed Jul 29, 2009 10:14 am
by Solomoriah
"Look them over?" Pshaw. Artikid has hit the nail on the head... why should I reinvent his wheel?
Artikid, I must admit, I've forgotten your real name. That is, I'm sure I know it, but I've mentally lost the connection between the handle and the name...

So if you'll PM me the proper attribution (or just post it here), I'll edit your information above into a proper supplement.
Re: Customizing the Thief
Posted: Wed Jul 29, 2009 11:29 am
by artikid
Hi Solomoriah,
I'm Luigi Castellani in RL
Re: Customizing the Thief
Posted: Wed Jul 29, 2009 4:59 pm
by Solomoriah
Ah, the gentleman who did those excellent giants for the core rules! It all comes back to me now.
Re: Customizing the Thief
Posted: Wed Jul 29, 2009 6:05 pm
by SmootRK
Very nice illustrations

. If you get bitten by the art-bug again, take a look at the Monster Supplement thread over at the Dragonsfoot Workshop forum. Plenty of critters to choose from.
Re: Customizing the Thief
Posted: Thu Jul 30, 2009 9:43 am
by artikid
Check the "Monster Supplement 2" thread at dragonsfoot Smootrk, you'll find a present
artikid