Successful first game, and some beginner rolling questions
Posted: Mon Oct 21, 2013 9:52 am
Just want to put a huge thank you out to the people responsible here, just GMed an aesthetically modified version of Basic Fantasy. I wrote my own intro and a few extra encounters, created some extra "pallet swapped" races that retained the same attributes of the four existing ones, and used the 1st Morgansfort dungeon.
It went amazing, the Fighter/MU dual class wanted to charge head long into everything, the healer stayed back and rationally thought over everything, and our thief would constantly think outside the box, like sneaking behind wolves and lighting their tails on fire, or using a charisma heavy hug to disarm gray ooze. Everyone had a lot of fun.
My only problem is this. I sort of fudged the rules on rolling, (I did all the rolling) generally keeping it casual and letting things happen when I wasn't sure. Could anyone give me some example rolls where I'm confused?
For example, the rules say to use a d20 for PC attacking. My fighter has 15 STR and a Maul that's 1d8. What does he roll against an enemy? Is it 1d20+1d8?
Conversely, these are level 1 characters, so even a low level character attacking could kill them at any time (the way I'm most likely interpreting damage). I'm sort of confused as to what the AC value represents. I just figured that AC corresponds to the bonus/penalty #, so 14 armor class is basically a -1 to incoming hits. So when carnivorous apes had 2 d4 claws, I'd roll both, e.g 1+2 and -1 for AC. Is that correct?
Also, my thief at low levels has percentages around 25-30 for skills, and maxed levels are around 80-90. I have a proper d100 set, but what number am I looking for for success in the 25 range?
Additional non-combat rolls, like those based on charisma and persuading, or things like my thief throwing a torch on a wolf to ignite them, how are those done?
We're looking forward to the next session, just want to make sure things are accurate. Thanks so much for your help!
It went amazing, the Fighter/MU dual class wanted to charge head long into everything, the healer stayed back and rationally thought over everything, and our thief would constantly think outside the box, like sneaking behind wolves and lighting their tails on fire, or using a charisma heavy hug to disarm gray ooze. Everyone had a lot of fun.
My only problem is this. I sort of fudged the rules on rolling, (I did all the rolling) generally keeping it casual and letting things happen when I wasn't sure. Could anyone give me some example rolls where I'm confused?
For example, the rules say to use a d20 for PC attacking. My fighter has 15 STR and a Maul that's 1d8. What does he roll against an enemy? Is it 1d20+1d8?
Conversely, these are level 1 characters, so even a low level character attacking could kill them at any time (the way I'm most likely interpreting damage). I'm sort of confused as to what the AC value represents. I just figured that AC corresponds to the bonus/penalty #, so 14 armor class is basically a -1 to incoming hits. So when carnivorous apes had 2 d4 claws, I'd roll both, e.g 1+2 and -1 for AC. Is that correct?
Also, my thief at low levels has percentages around 25-30 for skills, and maxed levels are around 80-90. I have a proper d100 set, but what number am I looking for for success in the 25 range?
Additional non-combat rolls, like those based on charisma and persuading, or things like my thief throwing a torch on a wolf to ignite them, how are those done?
We're looking forward to the next session, just want to make sure things are accurate. Thanks so much for your help!