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SG5 Cloud Giant Castle

Posted: Sun May 26, 2013 9:42 pm
by Solomoriah
Post your comments here for J.D. Neal's adventure SG5 Cloud Giant Castle.

This can now be found in BF3 Strongholds of Sorcery on the Downloads page.

Re: SG5 Cloud Giant Castle

Posted: Mon May 27, 2013 8:40 am
by SmootRK
JDNeal is a stealth producer of modules. Awesome stuff as always. I hope to give it a good read through... perhaps help with any typos or errata if I come across any. :D

Re: SG5 Cloud Giant Castle

Posted: Mon May 27, 2013 11:30 am
by chiisu81
It seems it was just recently I remember reading him saying SG5 was coming, and here it is!

Is there an intention to eventually release the SG-series as one volume after enough play-testing, proofing, etc.?

Re: SG5 Cloud Giant Castle

Posted: Mon May 27, 2013 12:30 pm
by Solomoriah
I'd love to see that happen, but first he has to get Storm Giant Citadel done.

Re: SG5 Cloud Giant Castle

Posted: Mon May 27, 2013 12:42 pm
by SmootRK
Solomoriah wrote:I'd love to see that happen, but first he has to get Storm Giant Citadel done.
I think we could break from the original inspirations too, getting him to do an lower-level precursor too. "Foray into the Ogre Mounds" (or something similar)?? While they don't actually exist in the core rules (or even in Field Guide) but an extra high level, "Scaling the Titan's Mount" might be an option.

But yes, this would make an outstanding Large Module. Best for Stapled Version with the maps all together in the center portion of the module so that they can be easily removed by a little staple bending.

Really Really good stuff here.

Re: SG5 Cloud Giant Castle

Posted: Mon May 27, 2013 11:30 pm
by Solomoriah
We can't do saddle stitch with CreateSpace books, only perfect bound. I can offer a saddle stitch on Lulu.com, but honestly I don't know if I'll go so far as to provide pull-out maps.

I guess we'll see, after the last installment lands. We may want to talk to J.D. about bringing in some collaborators to add a bit of "flavor" to the adventures; they're very board-gamey as is.

Re: SG5 Cloud Giant Castle

Posted: Thu May 30, 2013 11:05 am
by jdn2006
Solomoriah wrote:We can't do saddle stitch with CreateSpace books, only perfect bound. I can offer a saddle stitch on Lulu.com, but honestly I don't know if I'll go so far as to provide pull-out maps.

I guess we'll see, after the last installment lands. We may want to talk to J.D. about bringing in some collaborators to add a bit of "flavor" to the adventures; they're very board-gamey as is.
I run out of ideas fast. Anyone with creative input is welcome to add it. My favorite modules usually had various editor and revision credits - different people adding thier own ideas.

Re: SG5 Cloud Giant Castle

Posted: Thu Aug 01, 2013 11:22 am
by chiisu81
- Player Characters, correct to "well-equipped"
- Door Step Map 1, 1a., correct to "jewelry"
- Door Step Map 1, 13. Beer Room, correct to "kegs of beer"
- Door Step Map 1, 15. Room of Multiple Doors, correct to "stony"
- Door Step Map 1, 19n. Trapped Door, correct to "handle"
- Door Step Map 2, 32. Switch Room, correct to "not much else"
- Key to Main Castle, 3b. Guards, fragment: "A a keg of ale."
- Key to Main Castle, 9. Main Hall, correct to "Jewelry"

Re: SG5 Cloud Giant Castle

Posted: Wed Oct 16, 2013 10:53 pm
by Solomoriah
And I've swept this bit up too.

J.D., if you're not presently working on updates to the r1 version, please download r2 for further updating so that we don't have to do the proofing twice. Please also download an updated SG4 for the same reason. If you've already made changes to the previous release texts, send 'em on to me and I'll redo the updates.

Thanks!

Re: SG5 Cloud Giant Castle

Posted: Thu Jan 09, 2014 9:47 am
by chiisu81
Does the SG5 cover image on the Downloads page need to have the Playtest Edition banner added across it?

jd: How many more intended adventures will there be? I'd like to see all the SG modules combined for eventual print, similar to AA1.