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Re: SG5 Cloud Giant Castle

Posted: Thu Jan 09, 2014 10:30 am
by Solomoriah
chiisu81 wrote:Does the SG5 cover image on the Downloads page need to have the Playtest Edition banner added across it?
Probably. I'm not as reliable about that as I used to be.

Re: SG5 Cloud Giant Castle

Posted: Tue May 27, 2014 10:41 am
by jdn2006
chiisu81 wrote:Does the SG5 cover image on the Downloads page need to have the Playtest Edition banner added across it?

jd: How many more intended adventures will there be? I'd like to see all the SG modules combined for eventual print, similar to AA1.
Originally 4, but it was suggested adding 2 more (one for cloud giants and one for storm giants). After doing the first 4 I ran out of steam; some good ideas were offered but I'm burned out on mapping and filling in dozens of rooms. If a compiled version is created it may have to be just the first four.

Re: SG5 Cloud Giant Castle

Posted: Sat Aug 30, 2014 10:27 am
by jdn2006
I'm downloading this for edits.

Re: SG5 Cloud Giant Castle

Posted: Thu Sep 18, 2014 10:15 am
by jdn2006
I'm downloading this for error corrections (I'll try to get it back by Monday). In particular...

Page 20 - the spell lists are still formatted with a green background (which is my fault for using colors to check formats in what I e-mailed for the last update).

Page 13
6. BARRACKS.
"2 Cloud Giant:" s/b "2 Cloud Giants:"


Page 22
2. CHAMBER.
s/b 3 Gigantic Spiders

Text: "Area #2b is the home of three gigantic spiders..." should be "Area #2b is the home of a three gigantic spiders which keep watch for intruders. They will attack anyone getting near the entrance to their lair or attack the group from behind if they ignore the area and head straight south or north."

Re: SG5 Cloud Giant Castle

Posted: Fri Sep 19, 2014 8:55 am
by Solomoriah
Since you're fixing this, I'll wait for Monday. Thanks!

Re: SG5 Cloud Giant Castle

Posted: Sun Oct 05, 2014 2:20 pm
by jdn2006
While I'm waiting for the last version e-mailed to be posted...


King's private chambers (b). "It exits into room #10 of the lower level:..." s/b room #8.


8. ENTRANCE/EXIT. This muddy, earthen chamber has a ladder that leads up to a trap door in the ceiling. Unless the player characters entered this way (via the King's Private Chambers (“b”) in building #12 the Royal Keep on Map 3: Cloud Giant's Floating Castle), the table and flag stones over the trap door will block it. Determined player characters can probably undercut the floor with a massive feat of construction work.

9. GUARD DOGS. **The player characters who climb down the ladder from the king's private chambers (“b”) in the room #12 the Royal Keep wind up here.*** The wet, musty smell of damp earth and dog assaults their noise [noses] along with a burnt ash smell.

21. FOYER.

6 Cloud Giants: AC 19) <-- remove parenthesis

Re: SG5 Cloud Giant Castle

Posted: Mon Oct 06, 2014 10:29 am
by Solomoriah
Uploading it now. I made a few minor corrections, so please download the new version before making further updates. Thanks!