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Re: Map(s)

Posted: Wed Apr 24, 2013 5:48 pm
by dymondy2k
*rubs chin*

Mapmatic Hex... I like it :)

Re: Map(s)

Posted: Wed Apr 24, 2013 11:03 pm
by Solomoriah
I've thought about it. Makes my brain hurt. Doing a "+0" text version wouldn't be all that hard, actually, but the +1/+2 GUI version might be beyond me right now. After all, I don't even have the character sheet sharing thing done yet, and it's easy.

Re: Map(s)

Posted: Fri Apr 26, 2013 8:59 am
by chiisu81
Way in the future I'd love to see a MapMatic Hex as well. Since I'll be working on new dressing/symbol proposals for MapMatic, I'll come up with some for outdoor maps as well. Is there a standard file-format (PNG?), size, etc. that I should follow?

Re: Map(s)

Posted: Fri Apr 26, 2013 9:39 am
by Solomoriah
Larger is better than smaller, since I can shrink things better than I can grow them. I'll have to come up with a standard hex size, but just guessing, I'd say the standard hex will be around 60 pixels from one flat face to the other, and symbols will need to fit within that.

Re: Map(s)

Posted: Fri May 24, 2013 1:43 pm
by chiisu81
Ok getting some map symbols together (both additions to +2 as well as outdoor ones), easier to email to you directly in a zip file?

Re: Map(s)

Posted: Sat May 25, 2013 7:16 am
by Solomoriah
Yeah, email would be best.

Re: Map(s)

Posted: Sun Aug 18, 2013 4:56 pm
by MedievalMan
*ZAP*

Live thread! I command you to live!


Another map I created with dungeongrapher. Mostly copied from a map that came with Brave the Labyrinth.

The floor colors signify depth, the red dotted lines indicate where one tunnel or room sits above another tunnel or room.

*Edit
And I just noticed a goof with the overlapping tunnel at the top of the map, meh.