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Re: Tomb of the Mummy Priest
Posted: Thu Apr 25, 2013 4:30 pm
by chiisu81
Let's try that again

Re: Tomb of the Mummy Priest
Posted: Thu Apr 25, 2013 9:14 pm
by Solomoriah
I prefer to have no walls running up against the edge of the map; so on the left, in particular, I'd move things over a column to put some fill next to the leftmost rooms.
Otherwise, looks good!
Any reason you guys aren't using MapMatic +2?
Re: Tomb of the Mummy Priest
Posted: Thu Apr 25, 2013 10:29 pm
by dymondy2k
Yeah slide that one square over to give yourself some fill there.. but it looks great!
Re: Tomb of the Mummy Priest
Posted: Thu Apr 25, 2013 11:00 pm
by chiisu81
Yep just noticed that; do I also need to add a row at the bottom?
I created a MapMatic+2 account today, I'll start using that more for my future contributions.

Re: Tomb of the Mummy Priest
Posted: Fri Apr 26, 2013 7:26 am
by Solomoriah
chiisu81 wrote:Yep just noticed that; do I also need to add a row at the bottom?
No, it's fine.
Re: Tomb of the Mummy Priest
Posted: Fri Apr 26, 2013 8:01 am
by chiisu81
Fixed

Re: Tomb of the Mummy Priest
Posted: Fri Apr 26, 2013 8:21 am
by Solomoriah
For MapMatic +2, you can't post the mapvu.cgi link, as maps are not kept in cache very long. Sorry about that. Right-click on the preview icon on the list and copy the link, and that will work.
Like this:
http://www.basicfantasy.org/mapmatic2.c ... &mapid=292
Looks like this:
I've not figured out a better solution that works across all browsers and cooperates with my web host. Again, sorry.
Re: Tomb of the Mummy Priest
Posted: Fri Apr 26, 2013 8:21 am
by Solomoriah
Oh, and it looks as if you've missed a section of wall south of room 3. Looks really good otherwise.
Re: Tomb of the Mummy Priest
Posted: Fri Apr 26, 2013 8:31 am
by chiisu81
Re: Tomb of the Mummy Priest
Posted: Fri Apr 26, 2013 12:58 pm
by dymondy2k
That map looks great!
Chris did you want me to do the BFRPG conversion of MM's document?