[AA2] Tomb of the Mummy Priest

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: Tomb of the Mummy Priest

Post by chiisu81 »

dymondy2k wrote:My group is just a bit too high for it..
Drugs are bad, mkay? 8-)
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dymondy2k
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Re: Tomb of the Mummy Priest

Post by dymondy2k »

LOL touche!
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The Dragonclaw Barony
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MedievalMan
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Re: Tomb of the Mummy Priest

Post by MedievalMan »

Well I have thought about taking a crack at writing an adventure for characters 10+, because its an area I rarely see myself...



...Temple at the End of Time I will conquer my apathy towards you one day!
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MedievalMan
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Re: Tomb of the Mummy Priest

Post by MedievalMan »

dymondy I was wondering, if I send you some updated text for this adventure ( and maybe a bigger map), could you possible format it for me? You can also attribute my real name (Ross Williams) to the adventure too. I'm not as shy as I used to be :D
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dymondy2k
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Re: Tomb of the Mummy Priest

Post by dymondy2k »

Yeah we seem to have a gap of adventures from 4-6 and higher level ones.. although JD's GIants series is nice! And I'll definitely do that for ya!
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
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MedievalMan
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Re: Tomb of the Mummy Priest

Post by MedievalMan »

Yeah this adventure does fit nicely into the 4-6 gap, but its setting sort of marginalizes it. I will try to set my future adventures in settings more people are likely to use.
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lars_alexander
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Re: Tomb of the Mummy Priest

Post by lars_alexander »

Here's a draft version for an illustration of the valley of the tomb. I probably will go for a line art version only, but since I was experimenting with brushes a little, there's some color to this one.

http://mad-kyndalanth.blogspot.de/2014/ ... ation.html
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MedievalMan
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Re: Tomb of the Mummy Priest

Post by MedievalMan »

I dig it, the separation of the land and sky with the clouds looks awesome. I really like the way the smaller lines trail back from the canyon entrance. Gives it a great feeling of scale.

Now all I need to do is actually get to revising the adventure ;)
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lars_alexander
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Re: Tomb of the Mummy Priest

Post by lars_alexander »

Thanks. ;)
It's a draft. Needs some more work. I like how the composition leaves enough room for the imagination, and how it enhances the description in the module. Works for me, at least.

I'll keep you updated.
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chiisu81
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Re: Tomb of the Mummy Priest

Post by chiisu81 »

I like the color myself.

How dare you hide your artistic talents from us until now! :D
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