Ghostshot (BFRPG magical artifact)

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Ghostshot (BFRPG magical artifact)

Post Tue Mar 12, 2013 10:31 am

I figured BFRPG could use some artifacts. Here's one I came up with. It has the added bonus of introducing one firearm into a campaign, without having them everywhere.



Ghostshot is a magical flintlock pistol, from a long-gone era. It is an artifact.

Ghostshot (flintlock pistol)
Damage 1d10
Range 25/50/75

Ghostshot can damage any creature, including those only affected by magical weapons.

It can be used by any class.

It magically reloads itself, and can fire once per turn, even underwater.

Users can pistol whip an opponent in melee, causing 1d4 damage.

Ghostshot ignores non-metal armor. Anyone in leather or similar armor is treated as being unarmored.

It is loud, especially indoors. Anyone within five feet of the pistol when it is fired takes a 50% penalty on all Listen checks for the next 1d6 rounds. All nearby creatures will hear the pistol's report, unless they are behind sealed doors or walls, or are deaf.

(Optional Curse: The sound is non-hidable. Even if the user casts Silence 15' Radius, the pistol's report would still be heard, though nothing else would be.)
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Re: Ghostshot (BFRPG magical artifact)

Post Wed Mar 13, 2013 7:45 pm

This is a good sort of idea... I would probably do some variation on this that fits my tastes better... something like a planar or dimensional traveling mage saw guns in operation, makes a uniquely stylized "wand" (gun) that shoots ball-shot. The "wand" being usable by anyone (trigger operated rather than command word). The explosive bang having the side-effect of causing normal (non-exceptionally intelligent) animals to roll morale checks, the sound being heard for miles in most environments.
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Re: Ghostshot (BFRPG magical artifact)

Post Wed Mar 13, 2013 11:37 pm

This is a very cool item. I think you've done a great job of adding some detrimental effects to this gun so even though it does alot of damage you are going to think twice about pulling it out and firing it.

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