Community Adventure Generation

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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MedievalMan
Posts: 1296
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Community Adventure Generation

Post Fri Mar 22, 2013 1:09 am

Yeah I meant spread it out a bit. Maybe add in a few more secret doors. Whatever you think would work to liven the map up some.

Thanks again for doing this, I really appreciate it and I am sure the board will appreciate it when the adventure is complete.
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dymondy2k
Posts: 1552
Joined: Wed Jun 29, 2011 12:56 am

Re: Community Adventure Generation

Post Sat Mar 23, 2013 3:29 pm

OK here is the first stab..

Edit.. I realized the door going west in room 8 was NOT supposed to be a secret door.. I already changed it..
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The Dragonclaw Barony
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MedievalMan
Posts: 1296
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Community Adventure Generation

Post Sat Mar 23, 2013 7:41 pm

Looks good dymondy. I really like how you added the secret tunnel to the left side of the map.

With that said I wont be able to help anymore on this for awhile, and will be gone for a few months. Good luck with whatever you guys end up doing.
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dymondy2k
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Joined: Wed Jun 29, 2011 12:56 am

Re: Community Adventure Generation

Post Sat Mar 23, 2013 8:32 pm

Well safe travels and talk to you soon!
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
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chiisu81
Posts: 2437
Joined: Fri Aug 19, 2011 3:05 pm

Re: Community Adventure Generation

Post Fri May 03, 2013 10:00 pm

Just found this thread, def got some ideas going, along with mapping inspirations :)
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