Re: Community Adventure Generation
Posted: Tue Mar 19, 2013 5:07 pm
Slavers came and kidnapped the villagers. The slavers have a lair occupying only part of the dungeon (with a separate exit, perhaps) and do not know that the room they are using as a jail cell has a secret door in it. The villagers discover the secret door and flee through it into the "wild" part of the dungeon. Perhaps they stumble upon a room where an adventuring party fell in battle, the floor littered with bones and rusty but still serviceable weapons (non-magical, of course).
Give a time limit (secret, of course) after which the slavers will discover their escape and pursue them. The villagers could outnumber the slavers (at least initially) as a small group of well-armed men can control a larger group of unarmed noncombatants. By the same token, the slavers might not be very high level; perhaps their leader is a 3rd level fighter (or maybe a magic-user) while the troops are 1st level fighters. At that level, decent armor and weapons make a huge difference in combat capability; the villagers, armed and armored, might be a challenge for the slavers.
If they survive the dungeon long enough...
Give a time limit (secret, of course) after which the slavers will discover their escape and pursue them. The villagers could outnumber the slavers (at least initially) as a small group of well-armed men can control a larger group of unarmed noncombatants. By the same token, the slavers might not be very high level; perhaps their leader is a 3rd level fighter (or maybe a magic-user) while the troops are 1st level fighters. At that level, decent armor and weapons make a huge difference in combat capability; the villagers, armed and armored, might be a challenge for the slavers.
If they survive the dungeon long enough...