Community Adventure Generation
- Solomoriah
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Re: Community Adventure Generation
Slavers came and kidnapped the villagers. The slavers have a lair occupying only part of the dungeon (with a separate exit, perhaps) and do not know that the room they are using as a jail cell has a secret door in it. The villagers discover the secret door and flee through it into the "wild" part of the dungeon. Perhaps they stumble upon a room where an adventuring party fell in battle, the floor littered with bones and rusty but still serviceable weapons (non-magical, of course).
Give a time limit (secret, of course) after which the slavers will discover their escape and pursue them. The villagers could outnumber the slavers (at least initially) as a small group of well-armed men can control a larger group of unarmed noncombatants. By the same token, the slavers might not be very high level; perhaps their leader is a 3rd level fighter (or maybe a magic-user) while the troops are 1st level fighters. At that level, decent armor and weapons make a huge difference in combat capability; the villagers, armed and armored, might be a challenge for the slavers.
If they survive the dungeon long enough...
Give a time limit (secret, of course) after which the slavers will discover their escape and pursue them. The villagers could outnumber the slavers (at least initially) as a small group of well-armed men can control a larger group of unarmed noncombatants. By the same token, the slavers might not be very high level; perhaps their leader is a 3rd level fighter (or maybe a magic-user) while the troops are 1st level fighters. At that level, decent armor and weapons make a huge difference in combat capability; the villagers, armed and armored, might be a challenge for the slavers.
If they survive the dungeon long enough...
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- MedievalMan
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Re: Community Adventure Generation
@Solo
Another great idea. So Solo, would you use the current map, or would you suggest using a different map? Also if you were to use the map already posted, which room would you place the slavers in?
Another great idea. So Solo, would you use the current map, or would you suggest using a different map? Also if you were to use the map already posted, which room would you place the slavers in?
- Solomoriah
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Re: Community Adventure Generation
Didn't even look at the map. Just brainstorming.
I'd most likely draw my own, actually.
I'd most likely draw my own, actually.
My personal site: www.gonnerman.org
Re: Community Adventure Generation
I was going to suggest that we whip up a mapmatic map and avoid a map made by a third party program. There was also another thread where somebody posted a ton of free maps, maybe we can use one of those? The only caveat with them is we could never make a print version (right Mr. Solo?)
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
- MedievalMan
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Re: Community Adventure Generation
Well I have something to admit guys. I really need to get it off my chest and its been slowly killing me for years.
You ready? Alright hold onto your butts...
...I suck at drawing maps.
Anyway I would love it if I could get help with maps. I would have asked sooner, but I just didn't know WHO to ask.
You ready? Alright hold onto your butts...
...I suck at drawing maps.
Anyway I would love it if I could get help with maps. I would have asked sooner, but I just didn't know WHO to ask.
Re: Community Adventure Generation
I can help with that part..
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
- MedievalMan
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Re: Community Adventure Generation
I would have asked you sooner, since I know you do excellent maps. But I didn't want to bug you about it.
Re: Community Adventure Generation
Well hard to screw up with Mapmatic I'll use the one you attached as 'inspiration'.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
- MedievalMan
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Re: Community Adventure Generation
Thank you in advance, I can't wait to see what you come up with.
Maybe you could expand it a bit? It sort of small as is.
Maybe you could expand it a bit? It sort of small as is.
Re: Community Adventure Generation
You want more rooms or just to spread it out? I think that 13 rooms is just about right, and could be ran through in one session.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
The Dragonclaw Barony
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