Community Adventure Generation

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: Community Adventure Generation

Post by Solomoriah »

Slavers came and kidnapped the villagers. The slavers have a lair occupying only part of the dungeon (with a separate exit, perhaps) and do not know that the room they are using as a jail cell has a secret door in it. The villagers discover the secret door and flee through it into the "wild" part of the dungeon. Perhaps they stumble upon a room where an adventuring party fell in battle, the floor littered with bones and rusty but still serviceable weapons (non-magical, of course).

Give a time limit (secret, of course) after which the slavers will discover their escape and pursue them. The villagers could outnumber the slavers (at least initially) as a small group of well-armed men can control a larger group of unarmed noncombatants. By the same token, the slavers might not be very high level; perhaps their leader is a 3rd level fighter (or maybe a magic-user) while the troops are 1st level fighters. At that level, decent armor and weapons make a huge difference in combat capability; the villagers, armed and armored, might be a challenge for the slavers.

If they survive the dungeon long enough...
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MedievalMan
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Re: Community Adventure Generation

Post by MedievalMan »

@Solo

Another great idea. So Solo, would you use the current map, or would you suggest using a different map? Also if you were to use the map already posted, which room would you place the slavers in?
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Solomoriah
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Re: Community Adventure Generation

Post by Solomoriah »

Didn't even look at the map. Just brainstorming.

I'd most likely draw my own, actually.
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dymondy2k
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Re: Community Adventure Generation

Post by dymondy2k »

I was going to suggest that we whip up a mapmatic map and avoid a map made by a third party program. There was also another thread where somebody posted a ton of free maps, maybe we can use one of those? The only caveat with them is we could never make a print version (right Mr. Solo?)
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MedievalMan
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Re: Community Adventure Generation

Post by MedievalMan »

Well I have something to admit guys. I really need to get it off my chest and its been slowly killing me for years.

You ready? Alright hold onto your butts...






































...I suck at drawing maps.

Anyway I would love it if I could get help with maps. I would have asked sooner, but I just didn't know WHO to ask.
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dymondy2k
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Re: Community Adventure Generation

Post by dymondy2k »

I can help with that part..
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MedievalMan
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Re: Community Adventure Generation

Post by MedievalMan »

I would have asked you sooner, since I know you do excellent maps. But I didn't want to bug you about it.
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dymondy2k
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Re: Community Adventure Generation

Post by dymondy2k »

Well hard to screw up with Mapmatic :-) I'll use the one you attached as 'inspiration'.
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MedievalMan
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Re: Community Adventure Generation

Post by MedievalMan »

Thank you in advance, I can't wait to see what you come up with.

Maybe you could expand it a bit? It sort of small as is.
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dymondy2k
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Re: Community Adventure Generation

Post by dymondy2k »

You want more rooms or just to spread it out? I think that 13 rooms is just about right, and could be ran through in one session.
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