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Re: Monster Creations and Conversions Discussion

Posted: Mon Mar 18, 2013 1:38 pm
by MedievalMan
Alright posted the Black Knight which is my own version of the Death Knight, one of the coolest monsters in D&D.

It took awhile to put together and I would really really really like some feedback on it. Stuff like the percentile chance for a magic sword, the benefits of their magic sword, their spell-like abilities, etc.

EDIT
Made some minor changes. Fixed parts of the description I didn't like to closer fit how the original death knight is described. Also changed the fear aura and the magic resistance.

Re: Monster Creations and Conversions Discussion

Posted: Fri Mar 22, 2013 2:03 pm
by MedievalMan
Posted the Ogre Magi. Mixed up the ogre mage and the ogres from warcraft.

Re: Monster Creations and Conversions Discussion

Posted: Sat Mar 23, 2013 9:11 am
by Solomoriah
We have an ogre mage already, from Stuart Marshall. I know I passed it on to Smoot.

Re: Monster Creations and Conversions Discussion

Posted: Sat Mar 23, 2013 12:57 pm
by MedievalMan
Eh alright, I will keep mine up in case anyone wants something different.

Re: Monster Creations and Conversions Discussion

Posted: Sat Mar 23, 2013 1:30 pm
by SmootRK
MedievalMan wrote:Eh alright, I will keep mine up in case anyone wants something different.
Solomoriah wrote:We have an ogre mage already, from Stuart Marshall. I know I passed it on to Smoot.
Yes. Since Stuart's emulates early edition version and is already in the latest draft of Field Guide.

Re: Monster Creations and Conversions Discussion

Posted: Sat Aug 17, 2013 5:22 pm
by MedievalMan
Added my barghest clone to the monster thread. Went with the name worghest because it sounds cool. Any feedback is appreciated as always.

Re: Monster Creations and Conversions Discussion

Posted: Sat Aug 17, 2013 5:29 pm
by Dimirag
Nice job mm. It sounds like the worst + the best hahaha

Re: Monster Creations and Conversions Discussion

Posted: Sun Aug 25, 2013 9:47 am
by SmootRK
MedievalMan wrote:Worghest
Armor Class: 16
Hit Dice: 6* to 8*
No. of Attacks: 2 claws/1 bite or 1 weapon
Damage: 1d4/1d4/1d6 or by weapon +1
Movement: 40'
No Appearing: 1d6, Wild 1d8
Save As: Fighter 6 to 8 (as hit dice)
Morale: 9
Treasure Type: D
XP: 555, 735, or 945 (depending on hit dice)

Worghests are evil shape-changing fiends that hunger for the souls of mortals. In their natural form they resemble goblin-wolf hybrids with terrible jaws and sharp claws. They stand 6 feet tall on average and weigh around 180 pounds. Worghests have the ability to change shape into a either a hulking goblin or a large wolf. In all forms their eyes burn like coals when they are excited or angry. Worghests typically lead mixed bands of goblins and wolves. They hunger for the souls of mortals and take prisoners to consume later whenever possible. Worghests speak common and goblin, and can communicate with wolves and dire wolves.

A worghest can assume the shape of a goblin or a wolf taking 1 full round to complete. In goblin form, a worghest cannot use its natural weapons but can wield weapons and wear armor. In wolf form, a worghest loses its claw attacks but retains its bite attack and its movement speed increases to 60'.

A worghest can cast the spell Charm Monster 3 times per day as a Magic-User equal to the worghests hit dice. A worghest is only harmed by silver or magical weapons.
I like the name, and I like the concept and details. I do think the description could be written so that it is more clear exactly what each form can do (attacks). As written, one must figure out what it can do "cannot use its natural weapons", "loses its claw attacks but retains bite". Instead I would write:
In its natural hybrid form the Worghest can wear armor. It may utilize weapons (with +1 on damage rolls due to strength) or it may attack with claws and bite. In goblin form, worghest will normally wear armor, however in order to fight effectively, it must wield a weapon (also with +1 damage due to strength) because it does not have an effective bite or claw attack. In its canine form a worghest only has a bite attack (but I would increase this damage amount in this form), and its movement rate is increased to 60'. Obviously this form does not wear armor.
I would also separate the attack/damage portions of the stat block for each form"
No. of Attacks:
goblin form - 1 weapon
hybrid form - 2 claws/1 bite or 1 weapon
canine form - 1 bite
Damage:
goblin form - by weapon (+1)
hybrid form - 1d4 clawsx2, 1d6 bite or by weapon (+1)
canine form - 1d6 bite (but again - I would go 1d8 here)

Also, you may consider removing the strength bonus stuff above, and instead put in section saying: "6 HD worghest use the damage amounts listed, 7 HD worghest do +1 damage with attacks, and 8 HD individuals get +2 on their damage rolls. It is rumored that even more powerful worghest individuals may exist."

Re: Monster Creations and Conversions Discussion

Posted: Wed Aug 28, 2013 10:12 am
by MedievalMan
I like your suggestions Smoot, I will go make the necessary changes.

UPDATE

And posted.

Re: Monster Creations and Conversions Discussion

Posted: Fri Sep 20, 2013 7:58 am
by SmootRK
never really followed up, but I like the changes.