Monster Creations and Conversions Discussion

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Monster Creations and Conversions Discussion

Post by MedievalMan »

Heh, better than anything I could ever put together. :)

Alright looking it over now.

EDIT

Having given it the quick once over I am wondering about the acid damage. Given the rate at which it can be used have you considered lowering it to 2d10? If it had a longer cool-down time I would say the 2d20 could certainly work.

Also you need to separate the description from the combat section, and switch 1-3 to 1d3 for the number encountered. Other than that the formatting looks good.
User avatar
dymondy2k
Posts: 1709
Joined: Wed Jun 29, 2011 12:56 am

Re: Monster Creations and Conversions Discussion

Post by dymondy2k »

OK I met you half-way on it. I reduced the damage to 4d8, and only allowed it use the weapon 3 times a day. This brings it more in line with a dragon's breath of comparable Hit Dice (and they can fire theirs every other round). I split out the combat into another paragraph and moved the part about its hard shell and actually added that its immune to fire.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Monster Creations and Conversions Discussion

Post by MedievalMan »

Alright didn't mean to pressure you to change the damage, it just seemed really high for a 6 hit dice beastie. Still, I like your solution better than my own. I will take a look at it now.
User avatar
dymondy2k
Posts: 1709
Joined: Wed Jun 29, 2011 12:56 am

Re: Monster Creations and Conversions Discussion

Post by dymondy2k »

MM.. not a problem. I appreciated the feedback.. This guy has been tossed around from BX to 3.5 and back again.. d8 seems to be a better dice since it does normalize it at a bit lower average..
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Monster Creations and Conversions Discussion

Post by MedievalMan »

Alright I took Smoot's advice and made my own dark dwarves from scratch rather than just convert the duergar. Any opinions on them would be nice.

Also I am still looking for feedback on the raggidy.
User avatar
Nightwulf
Posts: 556
Joined: Fri Jan 25, 2013 11:59 am
Location: Mass City,MI

Re: Monster Creations and Conversions Discussion

Post by Nightwulf »

I like the raggidy it has a Tim Burton feel to it. (I realy like Tim Burton)

Keep up the good work MM
Today you will meet a beautiful stranger. Actually hundreds of beautiful strangers. Everyone is beautiful and you know almost none of them.
~Welcome To Night Vale
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Monster Creations and Conversions Discussion

Post by SmootRK »

I like these woggs. As I read it, it sounded more Toadish, but then I got to the pic which screams frog. Regardless, a nice addition. We got loads of stuff to make a Bog/Swamp adventure. Woggs, Chelonian, Lizard Men, Lerini...
Is it really the end, not some crazy dream?
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Monster Creations and Conversions Discussion

Post by MedievalMan »

Funny thing is that they were toads in my minds eye while I was writing them. Then I found that picture and it just seemed to fit so well I changed them to frogs.
User avatar
dymondy2k
Posts: 1709
Joined: Wed Jun 29, 2011 12:56 am

Re: Monster Creations and Conversions Discussion

Post by dymondy2k »

I like the woggs.. I can already seeing them have an adversarial relationship with lizardmen..
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Monster Creations and Conversions Discussion

Post by MedievalMan »

I wonder if I should add the same caveat lizardmen have about not being able to swim in armor to the woggs.
Locked

Who is online

Users browsing this forum: No registered users and 59 guests