Hengeyokai race
Posted: Thu Feb 28, 2013 9:28 pm
I always loved these guys in the 1e and 3e oriental adventures rules... heck, sometimes I think I like them even more than the usual demihumans.
Description: Hengeyokai are shapechangers who can take the form of a human or of one of several types of small animals. Although they resemble lycanthropes in this regard they are not cursed, but are actually a type of nature spirit that has taken physical form, or according to some rumors an animal that has learned to disguise itself as a human. In their human form they have about the same range of heights and weights as humans do, but despite that may not seem entirely human, and sometimes even retain noticeable parts of their animal form, though they can suppress these with effort. Hengeyokai are sometimes regarded with suspicion by other races, due to having a reputation for being tricksters. Hengeyokai can live as long as elves do.
Restrictions: Hengeyokai can become clerics, fighters, magic-users, or thieves. Different types of hengeyokai have different ability restrictions. While in their animal form they understand any languages they normally know, but cannot speak in them. Conversely while in their human form they can understand the language of their animal form, but not speak it. While in animal form a hengeyokai cannot make use of most gear, including weapons and armor, due to the combination of small size and (except for monkey hengeyokai) lacking hands.
Special Abilities: Hengeyokai can change between animal and human form as often as they want. This change is real, not an illusion, and cannot be dispelled. While in animal form they have darkvision up to 90 feet, and may speak with animals similar to their animal form (for instance a monkey hengeyokai could also speak to apes or baboons). Most animal forms have unique movement rates, and anything a hengeyokai is wearing or carrying can be discarded or merge with the hengeyokai's current form.
The following are the most common hengeyokai, though others might exist using these as guidelines. Except where otherwise indicated a hengeyokai can attack for 1 point of damage in animal form.
Animal/AC/Move/Fly/Swim/Ability minimum/Ability Maximum
Carp***/13/-/-/40'/Wis9/Str17
Cat/11/40'/-/-/Dex9/Wis17
Crab/12/10'/-/20'/Str10/Cha16
Crane/11/20'/40'/-/Wis9/Dex17
Dog*/11/40'/-/-/Con9/Int17
Fox**/14/50'/-/-/Int9/Wis17
Hare***/15/60'/-/-/Wis9/Str17
Monkey/14/40'/-/-/Dex10/Wis16
Raccoon/14/40'/-/-/Str10/Wis16
Rat/15/30'/-/-/Con10/Cha16
Sparrow***/17/10'/50'/-/Cha10/Con16
*Bite attack does 1d6 damage
**Bite attack does 1d3 damage
***No attack
Saving Throws: Hengeyokai save at +2 vs. Magic Wands and Spells
Would anyone want me to try to develop this into a full supplement?
Description: Hengeyokai are shapechangers who can take the form of a human or of one of several types of small animals. Although they resemble lycanthropes in this regard they are not cursed, but are actually a type of nature spirit that has taken physical form, or according to some rumors an animal that has learned to disguise itself as a human. In their human form they have about the same range of heights and weights as humans do, but despite that may not seem entirely human, and sometimes even retain noticeable parts of their animal form, though they can suppress these with effort. Hengeyokai are sometimes regarded with suspicion by other races, due to having a reputation for being tricksters. Hengeyokai can live as long as elves do.
Restrictions: Hengeyokai can become clerics, fighters, magic-users, or thieves. Different types of hengeyokai have different ability restrictions. While in their animal form they understand any languages they normally know, but cannot speak in them. Conversely while in their human form they can understand the language of their animal form, but not speak it. While in animal form a hengeyokai cannot make use of most gear, including weapons and armor, due to the combination of small size and (except for monkey hengeyokai) lacking hands.
Special Abilities: Hengeyokai can change between animal and human form as often as they want. This change is real, not an illusion, and cannot be dispelled. While in animal form they have darkvision up to 90 feet, and may speak with animals similar to their animal form (for instance a monkey hengeyokai could also speak to apes or baboons). Most animal forms have unique movement rates, and anything a hengeyokai is wearing or carrying can be discarded or merge with the hengeyokai's current form.
The following are the most common hengeyokai, though others might exist using these as guidelines. Except where otherwise indicated a hengeyokai can attack for 1 point of damage in animal form.
Animal/AC/Move/Fly/Swim/Ability minimum/Ability Maximum
Carp***/13/-/-/40'/Wis9/Str17
Cat/11/40'/-/-/Dex9/Wis17
Crab/12/10'/-/20'/Str10/Cha16
Crane/11/20'/40'/-/Wis9/Dex17
Dog*/11/40'/-/-/Con9/Int17
Fox**/14/50'/-/-/Int9/Wis17
Hare***/15/60'/-/-/Wis9/Str17
Monkey/14/40'/-/-/Dex10/Wis16
Raccoon/14/40'/-/-/Str10/Wis16
Rat/15/30'/-/-/Con10/Cha16
Sparrow***/17/10'/50'/-/Cha10/Con16
*Bite attack does 1d6 damage
**Bite attack does 1d3 damage
***No attack
Saving Throws: Hengeyokai save at +2 vs. Magic Wands and Spells
Would anyone want me to try to develop this into a full supplement?