Specialty Priests
Posted: Mon Feb 11, 2013 3:49 am
Comment the Specialty Priests Supplement WOIP here.
https://www.basicfantasy.org/forums/
https://www.basicfantasy.org/forums/viewtopic.php?f=19&t=804
While this supplement seeks to form a more standard way for the Game Master to build deity/religion specific clerics (priests), it is not necessarily meant to be followed in a dogmatic way. These are guidelines and suggestions to assist the Game Master in building unique clerical types. The GM should feel free to adjust particulars of this system in order to best suit his campaign and play style."
I think I can use this text verbatim (granted it's open to reuse)SmootRK wrote:Nice.
One thing I think you should consider placing into the document is something like,While this supplement seeks to form a more standard way for the Game Master to build deity/religion specific clerics (priests), it is not necessarily meant to be followed in a dogmatic way. These are guidelines and suggestions to assist the Game Master in building unique clerical types. The GM should feel free to adjust particulars of this system in order to best suit his campaign and play style."
Oh, absolutely.Solomoriah wrote:One thing to think about...
A GM might pick this supplement to create his or her own custom clerics, and that's cool. Or... a player might get it, design a killer munchkin cleric, and then browbeat the GM into allowing it based on our support of the supplement.
No, I'm not saying not to release it, or that it's a bad idea. I think it's a very good idea, honestly. But I'm saying we need to be careful that whatever you can create with this supplement is as balanced as we can make it, or at least, the possible damage to the campaign is limited somehow.
Does that convey the ideas appropriately?While this supplement seeks to form a more standard way for the Game Master to build deity/religion specific clerics (priests), it is not necessarily meant to be followed in a dogmatic way. These are guidelines and suggestions to assist the Game Master in building unique clerical types. The GM should feel free to adjust particulars of this system in order to best suit his campaign and play style. As such, these guidelines are specifically not meant for players to individualize their cleric characters themselves; they simply have to go with options the GM has developed for his campaign (if at all). Deciding what options, including classes (or variants), to include in a game is solely the decision of the Game Master. "