Scriptoria & Scribes
Posted: Sat Feb 09, 2013 10:55 pm
FAIR WARNING: ACADEMICESE AHEAD
Small children and people with a high intolerance for wordiness and general pedantry are encouraged to either avoid this thread altogether, or to jump right to the "The Plan" part where things get short and sweet.
Introduction
Today, knowledge comes from many sources and spreads through society in many ways. Academic research of one kind or another is a major source of information. Research results are published in peer-reviewed journals which are available online, through the mail, and in libraries. Journalists, in websites, newspapers, broadcasts and on cable are another source, and a third source includes the accounts and opinions of private individuals made public through blogs, Twitter, etc. Finally, email, IM, telephones, Skype, letters, and more, are used for private communications between people of all kinds, from private citizens to world leaders.
There are social aspects to this information culture as well. The education systems which train all of these people are vital for the mass creation and consumption of information. The academic societies, governmental councils, and other organizations which manage information and / or information creators, are other important components. Some aspects of these institutions are impersonal, but personal relationships between teacher and student, colleagues, and author and reader can be deep and meaningful relationships that affect how information is generated and disseminated.
Many of these modern systems, however, are relatively recent innovations. Two chief questions of this supplement are: How did all that work in the medieval world? And, for us fantasy gamers, how would magic & the fantastic capabilities of many BF races and creatures affect a medieval system of information creation and dissemination? Finally, the supplement aims to simplify the resulting answers into information a GM could use in a BF campaign, provide example settings, such as a library and scriptorium, that can be dropped into a campaign, and offer a short adventure for a party of beginning Magic-Users as pure ubergeek fun*.
The Plan
1. Research medieval information creation & dissemination (i.e., scholars, scribes, books, scriptoria, libraries, schools, etc.)
2. Speculate about what effect things like ESP and teleportation spells, djinni and dragons, and the cultural aspects of the various races (What do dwarves like to read?) would have on medieval information systems
3. Provide GMs relatively simple, useful resources for implementing the effects of our fantasy information system in their game worlds in ways as simple as, e.g., expanded equipment lists for writing materials, and as sophisticated as, e.g., a BF school, library, and scriptorium
4. Finally, present an adventure in a BF academic setting for beginning Magic-Users
Timeline
A long dang time.
What You Can Do
1. If you know about any of these things, or are willing to research them, jump in.
2. Let fly! We're talking about things like: Would scholars be able to employ mermaids to research the oceans? What kinds of knowledge would fey creatures, or djinni, or long-lived and intelligent creatures like elves or dragons, have that might not be possible in the real world? What is the elven educational system like? Do halflings have newspapers? And the perennially popular, What do Dwarves like to read?
3 & 4. Not much at the moment; we'll need to do more w/ 1 & 2 first, though ideas are welcome any time.
More: Illustrations are always welcome, as well as humor
* Yes, the thought of a group of gaming geeks role-playing a group of fantasy geeks (AKA Magic-Users) through the dangers of, say, an ancient library is amusing**.
** Yes, there will be footnotes, even sometimes to my footnotes.
Small children and people with a high intolerance for wordiness and general pedantry are encouraged to either avoid this thread altogether, or to jump right to the "The Plan" part where things get short and sweet.
Introduction
Today, knowledge comes from many sources and spreads through society in many ways. Academic research of one kind or another is a major source of information. Research results are published in peer-reviewed journals which are available online, through the mail, and in libraries. Journalists, in websites, newspapers, broadcasts and on cable are another source, and a third source includes the accounts and opinions of private individuals made public through blogs, Twitter, etc. Finally, email, IM, telephones, Skype, letters, and more, are used for private communications between people of all kinds, from private citizens to world leaders.
There are social aspects to this information culture as well. The education systems which train all of these people are vital for the mass creation and consumption of information. The academic societies, governmental councils, and other organizations which manage information and / or information creators, are other important components. Some aspects of these institutions are impersonal, but personal relationships between teacher and student, colleagues, and author and reader can be deep and meaningful relationships that affect how information is generated and disseminated.
Many of these modern systems, however, are relatively recent innovations. Two chief questions of this supplement are: How did all that work in the medieval world? And, for us fantasy gamers, how would magic & the fantastic capabilities of many BF races and creatures affect a medieval system of information creation and dissemination? Finally, the supplement aims to simplify the resulting answers into information a GM could use in a BF campaign, provide example settings, such as a library and scriptorium, that can be dropped into a campaign, and offer a short adventure for a party of beginning Magic-Users as pure ubergeek fun*.
The Plan
1. Research medieval information creation & dissemination (i.e., scholars, scribes, books, scriptoria, libraries, schools, etc.)
2. Speculate about what effect things like ESP and teleportation spells, djinni and dragons, and the cultural aspects of the various races (What do dwarves like to read?) would have on medieval information systems
3. Provide GMs relatively simple, useful resources for implementing the effects of our fantasy information system in their game worlds in ways as simple as, e.g., expanded equipment lists for writing materials, and as sophisticated as, e.g., a BF school, library, and scriptorium
4. Finally, present an adventure in a BF academic setting for beginning Magic-Users
Timeline
A long dang time.
What You Can Do
1. If you know about any of these things, or are willing to research them, jump in.
2. Let fly! We're talking about things like: Would scholars be able to employ mermaids to research the oceans? What kinds of knowledge would fey creatures, or djinni, or long-lived and intelligent creatures like elves or dragons, have that might not be possible in the real world? What is the elven educational system like? Do halflings have newspapers? And the perennially popular, What do Dwarves like to read?
3 & 4. Not much at the moment; we'll need to do more w/ 1 & 2 first, though ideas are welcome any time.
More: Illustrations are always welcome, as well as humor
* Yes, the thought of a group of gaming geeks role-playing a group of fantasy geeks (AKA Magic-Users) through the dangers of, say, an ancient library is amusing**.
** Yes, there will be footnotes, even sometimes to my footnotes.