Cleric Options

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artikid
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Re: Cleric Options

Post Sun Feb 10, 2013 11:43 am

Dimirag wrote:Instead of changing the XP maybe we can "toy" with not only the amount of powers but how often the cleric gets to use them and the rate at which they are granted?
Excellent idea!
Dimirag wrote:Another Idea: Spontaneous Casting: The Cleric gets a number of Divinely related spells which he can cast without any previous preparation.
This will make that the granted powers work as powers and not as extra spells.
This would mean writing extensive lists a la 3.x:
it is very accurate and fairly simple, but takes a lot to write and I'm lazy :P
Plus -and more important- I'd like to make things different from 3.x, BFRPG should be its own beast as much as possible IMHO
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Dimirag
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Re: Cleric Options

Post Sun Feb 10, 2013 11:46 am

Copping the Spells is the easy part, making every one of them fall into specific categories is the hellish part... maybe it can be put as an idea and left to another supplement or up to the GM which spells go where
Sorry for any misspelling or writing error, I am not a native English speaker
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artikid
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Re: Cleric Options

Post Sun Feb 10, 2013 1:18 pm

Release 4 is up.
There are no more issues I can find, and unless something incredibly glaring gets pointed out i'd say it is done.
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Solomoriah
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Re: Cleric Options

Post Sun Feb 10, 2013 1:27 pm

I'm wondering if this supplement should be broken up; the Specialty features are complex and detailed, so it might be good if we separated them from the other, simpler and briefer rules.
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Fabio_MP
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Re: Cleric Options

Post Sun Feb 10, 2013 2:25 pm

I like this.

suggestion/observation:
It should be made clear that only if it is chosen as a power for that clergy they get Turn Undead

The shield choice seem too expensive in relation to armor choice (for 3 point it's better to get plate than chain+shield)

Not all power seems equal but it's ok
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artikid
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Re: Cleric Options

Post Sun Feb 10, 2013 2:38 pm

Fabio_MP wrote:I like this.

suggestion/observation:
It should be made clear that only if it is chosen as a power for that clergy they get Turn Undead

The shield choice seem too expensive in relation to armor choice (for 3 point it's better to get plate than chain+shield)

Not all power seems equal but it's ok
I guess it is sort of implied TU is not automatically granted.
Shields vs chain + plate: you are taking magic shields out of the equation, and rules for larger shields that give increased protection.
Solomoriah wrote:I'm wondering if this supplement should be broken up; the Specialty features are complex and detailed, so it might be good if we separated them from the other, simpler and briefer rules.
Give me a few days to rest, I find writing horribly tiring.
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Solomoriah
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Re: Cleric Options

Post Sun Feb 10, 2013 2:44 pm

Hey, there's never a rush. I seem to recall you said you were under the weather... take care of yourself. This is all fun, and if it stops being fun, then it's nothing.
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LibraryLass
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Re: Cleric Options

Post Sun Feb 10, 2013 2:48 pm

artikid wrote:
Fabio_MP wrote:I like this.

suggestion/observation:
It should be made clear that only if it is chosen as a power for that clergy they get Turn Undead

The shield choice seem too expensive in relation to armor choice (for 3 point it's better to get plate than chain+shield)

Not all power seems equal but it's ok
I guess it is sort of implied TU is not automatically granted.
Shields vs chain + plate: you are taking magic shields out of the equation, and rules for larger shields that give increased protection.
Solomoriah wrote:I'm wondering if this supplement should be broken up; the Specialty features are complex and detailed, so it might be good if we separated them from the other, simpler and briefer rules.
Give me a few days to rest, I find writing horribly tiring.
I generally find it invigorating. If you just let me know what you want done, I can do the grunt work for you. =)
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artikid
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Re: Cleric Options

Post Sun Feb 10, 2013 3:12 pm

@Solomoriah:
Where should I upload the new extrapolated file?
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Solomoriah
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Re: Cleric Options

Post Sun Feb 10, 2013 7:16 pm

I'm not sure about the question. I think Cleric Options goes on the Showcase. If you are talking about what to do with Specialty Clerics, I'd say maybe that's a Workshop piece until we get a few more opinions on balance etc.
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