Basic Fantasy RPG Core Rules

Creating game materials? Monsters, spells, classes, adventures? This is the place!
thugstenio
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Apr 30, 2022 8:40 am

smallSquid wrote: Fri Dec 24, 2021 5:30 am That’s pretty smart.
Haven’t thought about that. Will do :)
Hello,
smallSquid, are you still translating the core book?
Solomoriah wrote: Thu Dec 23, 2021 4:48 pm I actually want you to keep me updated with your work-in-progress. That way, if something happens and you have to step away, someone else can start where you left off rather than starting from scratch. We might have a Swedish version if I'd enforced that rule from the start.
Solomoriah, do you have updates of a PT-BR version of the core book?
smallSquid
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Apr 30, 2022 3:18 pm

thugstenio wrote: Sat Apr 30, 2022 8:40 am [quote=smallSquid post_id=80088 time=<a href="tel:1640341856">1640341856</a> user_id=2958]
That’s pretty smart.
Haven’t thought about that. Will do :)
Hello,
smallSquid, are you still translating the core book?
[/quote]

Haven’t been able to continue for a while. We stopped at the spells… the idea is to continue when we can.
thugstenio
Posts: 2
Joined: Fri Apr 29, 2022 10:07 pm

Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Mon May 02, 2022 5:56 am

smallSquid wrote: Sat Apr 30, 2022 3:18 pm
Haven’t been able to continue for a while. We stopped at the spells… the idea is to continue when we can.
I understand.
Eu entendo.

I started translating too. I'am using the Showcase version (Camargo, R.), but I started in backwards.
Eu comecei a traduzir também. Eu estou usando a versão do Showcase (Carmargo, R.), mas eu comecei de trás para frente.

If, you want to share your progress, please, send me.
Se você quiser compartilhar seu progresso, por favor, me envie.

From these versions, I will create a topic for a BR version.
Destas versões, eu vou criar um tópico para uma versão BR.
Seven
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Aug 21, 2022 6:26 pm

Tiny nitpicking.

The index has entries for "silver piece" and "silver pieces".
Seems redundant.
Vindeishi
Posts: 29
Joined: Thu Oct 23, 2014 11:34 pm

Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Sep 09, 2022 11:50 am

The index has fighting withdrawal listed on page 45. Defensive movement starts on page 45, but the actual reference to fighting withdrawal is on page 46.
Demetrius
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Dec 31, 2022 7:57 am

The Bee, Giant monster has its Hit Dice marked as 1d4hp*. This format is not used for any other monster, as far as I can see.

I belive this 1d4hp* should be replaced with 1d4 Hit Points* (as used for Centipede, Giant).

Sorry if this has already been reported (I did a quick Google search and didn't find this reported; but I haven't read the 92 pages). I wish everyone a happy New Year.
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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Dec 31, 2022 2:49 pm

Updated in my forever-in-progress R108 to:

½* (1d4 hit points)

Done the same for both Bee, Giant and Centipede, Giant
My personal site: www.gonnerman.org
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teaman
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Dec 31, 2022 5:04 pm

I don't know that if there's any white space left in the core rules, but I'd love to fill a spot or two.
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG

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Vindeishi
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Jan 07, 2023 11:50 am

I have italicized the BFRPG text that matches the SRD verbatim. Note that the limitation on 2x caster level hit dice is not a verbatim copy but is also in the SRD.

Animate Dead (BFRPG): This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. They remain animated until they are destroyed. The caster may animate a number of hit dice of undead equal to twice his or her caster level, and no more. Animated skeletons have hit dice equal to the number the creature had in life; for skeletons of humans or demi-humans, this means one hit die, regardless of the character level of the deceased. Zombies have one more hit die than the creature had in life. An animated skeleton can be created only from a mostly intact skeleton; a zombie can be created only from a mostly intact corpse. The caster must touch the remains to be animated. No character may normally control more hit dice of undead than 4 times his or her level, regardless of how many times this spell is cast.

There should probably be a standard format for reporting.
Vindeishi
Posts: 29
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sat Jan 07, 2023 12:31 pm

Animate Objects: This spell imbues inanimate objects with mobility and a
semblance of life
. The animated objects then attack whomever or whatever the caster designates. This spell cannot animate objects carried or worn by a creature. An animated object can be of any non-magical material... (the rest of the text is different).
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