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Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Tue Sep 26, 2017 9:01 am
by Solomoriah
XP for fire-breathing hydras should be more, but no, it's not normally in the statblock. And yes, the AC and HD are keyed to the number of heads, and no, I didn't explain it.

Probably I should... I'll amend my working copy, but you should know that there will not be a new print release of the core rules for a long time yet to come.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Tue Sep 26, 2017 1:04 pm
by Dimirag
Don't worry, it was more a doubt and heads up. Thanks for the clarifications Solo.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Oct 23, 2017 3:51 pm
by Dimirag
This is something that could potentially affect all of the Field Guides :o :

The Skeleton has a "(see bellow)" text on its AC, but no info is given that can change the AC...
-Should this be ignore/removed?
-Should it have a text about armors?
-Is it came from their damage resistance? If so, lots of creatures should have the above text, so I'm hopping its not the case...

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Oct 23, 2017 4:31 pm
by Solomoriah
"See below" in that context refers to the special damage resistances of a skeleton. The AC per se does not change, but the damage from a successful attack is different.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Oct 23, 2017 4:35 pm
by Dimirag
It was the one I was hopping not to :cry:
This means that every creature with similar damage resistance on the FGs must include the "(see below)" text...

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Sat Nov 11, 2017 6:45 pm
by AlMan
I was looking for some information while reviewing FG2 and noticed these issues:

Basic Fantasy Core Rules version 3

Throughout the rules there are different spellings of chain mail
chain mail
chainmail

Throughout the rules there are different spellings of plate mail.
plate mail
platemail

Throughout the rules there are different spellings of pole-arm.
pole arm
polearm

Throughout the rules there are different spellings of Lizard man.
Lizard man
Lizardman

Having a consistent spelling in the Core Rules will make having the other references and modules consistent too.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Wed Feb 07, 2018 7:43 am
by lukems
Possible issues:
  • Fish, Giant Barracuda: At the description, instead of "Giant barracudas always appear singly ..." should it be "Huge ...", according to their 'No. Appearing'? Giant Barracuda's AC is 16 while Huge's AC is 15, are they be swapped (usually ac increases with hit dices, somewhat linearly)? Also prolly swaped: "Huge barracudas are about 12' long, while giant specimens can exceed 20'."
(I'm converting some documents, so maybe I'll notice some more irrelevant stuffs like that and add them here :D )

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Wed Feb 07, 2018 9:38 am
by Solomoriah
lukems wrote:Fish, Giant Barracuda: At the description, instead of "Giant barracudas always appear singly ..." should it be "Huge ...", according to their 'No. Appearing'? Giant Barracuda's AC is 16 while Huge's AC is 15, are they be swapped (usually ac increases with hit dices, somewhat linearly)? Also prolly swaped: "Huge barracudas are about 12' long, while giant specimens can exceed 20'."
At first I was confused, reading your post; after reviewing the rules, I think you might be confused. You seem to think that "Huge" is bigger than "Giant." If I have that wrong, I'm sorry, but it's the only way I can read your post that makes sense to me.

Giant Barracudas are solitary, inasmuch as it's hard for a predator that big to get enough to eat; they need to command large feeding grounds, so they don't share if they don't have to. Huge Barracudas are less solitary, for the same reason. Thus the number appearing.

The AC does seem odd, until you see that the Giant Barracuda has a turning distance of 10'. It's just less maneuverable, so even though it's a bigger monster, it's a little bit easier to hit than the Huge variety. Hence the AC.

The situation is much the same for the given lengths... the Giant Barracuda is the biggest one of them all.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Wed Feb 07, 2018 10:17 am
by chiisu81
Solomoriah wrote:The AC does seem odd, until you see that the Giant Barracuda has a turning distance of 10'. It's just less maneuverable, so even though it's a bigger monster, it's a little bit easier to hit than the Huge variety. Hence the AC.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Wed Feb 07, 2018 10:26 am
by lukems
Solomoriah wrote:
lukems wrote:Fish, Giant Barracuda: At the description, instead of "Giant barracudas always appear singly ..." should it be "Huge ...", according to their 'No. Appearing'? Giant Barracuda's AC is 16 while Huge's AC is 15, are they be swapped (usually ac increases with hit dices, somewhat linearly)? Also prolly swaped: "Huge barracudas are about 12' long, while giant specimens can exceed 20'."
At first I was confused, reading your post; after reviewing the rules, I think you might be confused. You seem to think that "Huge" is bigger than "Giant." If I have that wrong, I'm sorry, but it's the only way I can read your post that makes sense to me.

Giant Barracudas are solitary, inasmuch as it's hard for a predator that big to get enough to eat; they need to command large feeding grounds, so they don't share if they don't have to. Huge Barracudas are less solitary, for the same reason. Thus the number appearing.

The AC does seem odd, until you see that the Giant Barracuda has a turning distance of 10'. It's just less maneuverable, so even though it's a bigger monster, it's a little bit easier to hit than the Huge variety. Hence the AC.

The situation is much the same for the given lengths... the Giant Barracuda is the biggest one of them all.
Ah, right... :oops: My English is far from perfect, so thank you for clarifying that for me.