chiisu81 wrote:Ok I've gone through the threads on DF and here as well. Most of what I sifted through were proposals and personal opinions, while there was actually very little errata/mistakes. Most of the below items are ones that Solo has chimed in on as needing to be fixed/revised/looked at again.
Wow, that was fast. You say you reviewed both DF and this forum, but the links you provided are all to this site. Should I therefore assume there were no errata there that were not also listed here?
ALSO, you aren't in the list of credits, are you? If not, I need to add you to the proofreaders. Please PM me how you want to be credited. Thanks!
Please remember you are the organizer of this information, not the originator... so don't think I'm chiding you when I make any apparently negative comment about the errata you've collected.
Fixed in R77.
Fixed in R76... yes, it's already corrected.
Fixed in R77.
This will only get fixed if someone volunteers to write the additional material; I'm happy with the section as is, but I'd be just as happy to incorporate extra instructional material if such were to appear.
This is just not getting changed. Trying to move that entire more-than-a-page out of the Encounter section, where it benefits the GM during combat, to the Character section is more work than it can possibly be worth.
chiisu81 wrote:http://basicfantasy.org/forums/viewtopi ... t=40#p5604
"Indeed, it's a bit awkward. I'll admit that you are not the first person to ask for more details about thief abilities; I just haven't written text that I like."
Here's a place I'd love to have a bit more explanation, even though it will break the page. Anyone want to have a go at it?
chiisu81 wrote:viewtopic.php?f=2&t=145#p2159
Troglodyte stench ability?
** fixed in r76, but it says "most character races". Should this be eplicitly stated which races are actually affected? **
I've revised this for R77.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=10#p2704
Monster ACs and Movement
Fixed in R76, refixed for R77 (I had changed Goblins to Bugbear singular in R76, made it plural for R77).
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=20#p2746
Centaur movement should be 50' and not 60'?
Hmm. Must have fixed this in R76, as it seems to be right now.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=30#p2779
Various monsters should have Darkvision listed
Done for R77.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=20#p2757
Monster armor listings
Some fixed in R76, some in R77.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=60#p6894
Revise Magic Missle wording
Done for R77.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=80#p7047
viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=90#p7075
Listening at doors missing, add to Adventure section
Here's my current wording, added to the Doors part of the Adventure section. I may revise it some before 3rd Edition sees print, as I'm not 100% happy with it.
3rd Edition wrote:A careful character might choose to listen at a door before opening it. Thieves have a special ability, Listen, which should be applied if the listener is a Thief. For other characters, the GM rolls 1d6, with 1 indicating success. Sounds heard might include voices, footsteps, or any other sound the GM considers appropriate. Of course, the room beyond the door might really be silent; thus, the Game Master must make the roll, so that a roll of 1 in such a case will not give anything away to the players.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=120#p13505
viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=120#p13767
Stunned is not clarified/explained
Fixed for R77. Rather than make it a general rule, I amended those specific creatures.
chiisu81 wrote:viewtopic.php?f=2&t=145&st=0&sk=t&sd=a&start=150#p18266
Missing section of text in Mapping in 3rd edition but present in 2nd edition
Flow error. I've fixed it, but we'll have many more of them before the thing is done. The layout of the rules is just a bit more complex than LibreOffice is designed to handle.
chiisu81 wrote:viewtopic.php?f=19&t=776&st=0&sk=t&sd=a&start=20#p18276
Efreeti missing Create Flame power
The linked post indicates that artikid thought he had provided text for this; his version is a proper spell, but I decided to make the Efreet's create flame a power of its own. So, fixed for R77.
chiisu81 wrote:viewtopic.php?f=19&t=776&st=0&sk=t&sd=a&start=50#p18427
Pixie needs * instead of *** and its XP changed to 37
Fixed for R77.
Whew. I've added a few monsters from the Field Guide as well. I'll make a cursory pass tonight, with any luck, and get it uploaded tonight or tomorrow sometime.