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Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 11:08 am
by Solomoriah
quozl wrote:Perhaps the spell preparation time rules could go in the Gamemaster Information section?

Also, searching for elephant stats, I did find this from the Pathfinder SRD, which comes from Tome of Horrors:

Mastodon Carrying Capacity: A light load for a mammoth is up to 5,592 pounds; a medium load, 5,593 to 11,184 pounds; and a heavy load, 11,185 to 16,800 pounds. A mammoth can drag 84,000 pounds.

Maybe that will help if you want to give loads for elephants in Basic Fantasy.
Yeah. I knocked the numbers down and rebased them to work with BFRPG. Thanks!
quozl wrote:Looking through the rest of the book, I only found 2 things:

p138 - Control Human - For clarity, it would be helpful to have "humanoid" in here somewhere, probably the first mention of creatures could be changed to "humanoid creatures". Otherwise, from the description, it seems this could only be used to control humans.
The item refers to the spell "charm person;" as far as I'm concerned, that should be adequately clear. I think I'm leaving this as is.
quozl wrote:p144 - Level 6-7 - Caecillia should be "Caecillia, Giant"
Ooh, very right. Fixed.
quozl wrote:It was great reading through the whole book. Lots of cool details got added to my brain for new adventures! Thank you!
No, thank you for reading over it. You found many small but not insignificant issues that needed attention, and I appreciate it!

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 11:53 am
by Solomoriah
Three other changes:

1) I noticed that there is still space on the page with the XP awards table, and extended the table from 19 to 25 hit dice; also amended the text about higher hit die monsters to coincide with the change.

2) I removed the paragraph about acquisition of spells for Magic-Users in the Spells section, and added a page reference instead to the GM section where the same material already appeared. Also corrected that text, removing "As previously described" which was no longer accurate.

3) I added the score flipping method to the Hopeless Characters subsection.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 6:56 pm
by quozl
Solomoriah wrote:
quozl wrote:p38 - The tacking rules don't make sense to me. Why would tacking in strong winds let you go faster than tacking in a breeze? I believe that instead of moving at a rate of two rows less, you should move at the opposite row (so tacking in a gale moves like becalmed and tacking in a strong wind moves like a breeze).
This seems logical. However, before I change it, we might want to find someone who actually sails to tell us how it ought to work.
Until we do, I did some online research. It seems the stronger the wind you're sailing against, the more of an angle you need to take, which means it takes longer to progress in the direction you want to go against a strong wind than a light one (which is intuitive). I believe using the opposite row is a very simple way to simulate that.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 9:00 pm
by Solomoriah
Define "opposite row" for me. I think you mean to mirror the Sailing column top-to-bottom.

If the wind conditions are Gale, then tacking is at x0 speed. Makes sense.
If the wind conditions are Strong, then tacking is at x1/2 (Light Breeze). Okay.
If the wind conditions are Average, then both sailing and tacking would be 1x speed. Wait, what? You can move as fast tacking as sailing?
If the wind conditions are Light Breeze, then tacking is at x1 1/3... I think I see a problem.
If the wind conditions are Becalmed, then tacking is at x2. Okay, I definitely see a problem.

It seems to me that two rows less is less of an issue than opposite rows.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 10:58 pm
by quozl
Yeah, it does have issues. Let's look at it again:

Gale & Very Strong Winds says tacking is not possible. So with the two rows less method, that makes strong winds go at 1.33 with the wind and .66 against the wind, average is 1 with the wind and .5 against the wind, moderate breeze is .66 with the wind and .33 against the wind, light breeze is .5 with the wind and 0 against the wind, and very light breeze is .33 with the wind and 0 against the wind.

I actually like that now that I'm re-looking at it. Seems good as-is. :)

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 11:08 pm
by Solomoriah
So for the moment, unless anyone finds anything else wrong, R103 is the new print release candidate...

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Mon Jan 25, 2016 11:20 pm
by quozl
I just finished going over all the changes mentioned. Everything looks good to me!

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Tue Jan 26, 2016 10:36 am
by chiisu81
No flow breaks that I can find.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Tue Jan 26, 2016 11:47 pm
by Solomoriah
In the category "Never Leaving Well Enough Alone" I've taken a different, ah, tack with the sailing movement table. Please take a look at R104, just uploaded.

Sorry for the time you spent checking the flow of R103. I am presently going through the PDF and comparing it to my earlier print to verify everything appears where it is supposed to.

... somebody should have told me how bad the bear looked next to the bee pic. Two pics like that shouldn't be side-by-side. It's okay for the giants, all drawn by Luigi Castellani, but it's jarring when the styles are so different.

Re: Basic Fantasy RPG Core Rules 3rd Edition

Posted: Wed Jan 27, 2016 12:25 am
by quozl
So it looks like the only rule change to tacking was that you can tack at 1/3 in a light breeze now? Does 1/4 throw the numbers off too much?

Anyway, I love the new column in the table. Much easier to read!

As for the bear and bee, would it look better if you switched one of the pictures with its text block?