Basic Fantasy RPG Core Rules 3rd Edition

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Mon Oct 05, 2015 11:13 am

As noted, the Green Slime entry needs fixing.

The Downloads entry needs updating. ;)
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chiisu81
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Tue Jan 19, 2016 8:28 am

As noted, Sea Dragon entry needs fixing.
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quozl
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Tue Jan 19, 2016 9:05 am

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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Tue Jan 19, 2016 2:32 pm

As soon as quozl replies with his credits, I'll put together R101 and get it uploaded.
My personal site: www.gonnerman.org
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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Wed Jan 20, 2016 9:15 pm

Release 101 is on the website.

... and thus the downloads page is finally correct. :D
My personal site: www.gonnerman.org
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chiisu81
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Thu Jan 21, 2016 10:57 am

Dimirag wrote:Solo, maybe this should go in r100: no normal men saving throw, some monsters are listed as saving as normal men, which does not actually exist and is an inconsistency as you've mentioned before. These monsters are:
-Bat
-Centipede, Giant
-Kobold
-Rat, Normal
-Yellow Mold
If we're doing a new print release these should be revised to Save as Fighter 1.
apl
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Thu Jan 21, 2016 2:12 pm

Not sure if this is an error or not, but the Dryad entry strikes me as strange. The dryad is supposed to put up a frenzied defence if her tree is attacked but does 0 damage.
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chiisu81
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Thu Jan 21, 2016 2:17 pm

Both B/X and LL list 0 damage for the Dryad. The "frenzied defense" line should likely be re-worded or removed.
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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Thu Jan 21, 2016 7:54 pm

chiisu81 wrote:
Dimirag wrote:Solo, maybe this should go in r100: no normal men saving throw, some monsters are listed as saving as normal men, which does not actually exist and is an inconsistency as you've mentioned before. These monsters are:
-Bat
-Centipede, Giant
-Kobold
-Rat, Normal
-Yellow Mold
If we're doing a new print release these should be revised to Save as Fighter 1.
Okay, so you guys forced me to consider this again. I'm not changing it.

Instead, I've added a lower range of saving throws labeled "NM" as I should have done when I created the game.
My personal site: www.gonnerman.org
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