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Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Mon Dec 01, 2014 5:07 am
by xoriel77
Hi Chris.
I have found the following discrepancy on the 'Charm Person' spell description:
"The target receives a new saving throw
each day if it is has an Intelligence of 13 or greater, every
week if its Intelligence is 9-12, or every month it its
Intelligence is 8 or less."
Should read:
"The target receives a new saving throw
each day if it is has an Intelligence of 13 or greater, every
week if its Intelligence is 9-12, or every month IF its
Intelligence is 8 or less."
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Mon Dec 01, 2014 8:33 am
by xoriel77
Sorry, it should read as the following (the underlined should be omitted):
"The target receives a new saving throw
each day if it is has an Intelligence of 13 or greater, every
week if its Intelligence is 9-12, or every month IF its
Intelligence is 8 or less."
Thanks.
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Mon Dec 01, 2014 8:49 am
by Solomoriah
Well, X, congratulations on finding the first errata of the new edition!
I'll probably issue a new release in a few days with that corrected, and update the print editions as time permits.
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Mon Dec 01, 2014 5:51 pm
by Solomoriah
So I'm losing my mind.
I've had numerous emails requesting details about what we changed, so I thought, I'll just nip over to the forum, copy the list of monsters I transplanted from the Field Guide, and add that to my blog post.
Cannot find that list. I remember writing it, but I can't find it.
Anyone have a definitive list of monsters added to the 3rd Edition?
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Tue Dec 16, 2014 2:57 pm
by Dimirag
Quick question, should the thieves skill values include the "%" symbol? or should the thief class include the explanation that all thieves skill rolls are made with a percentile roll?
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Tue Dec 16, 2014 4:32 pm
by Solomoriah
Ack. Dunno. I'll re-read it with that thought in mind sometime soon.
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Sun Dec 21, 2014 11:00 am
by Hywaywolf
I have never done the math in the strongholds section before, but I just did and I have a question. on oage 162 it says there are 770' of interior walls that would cost 30,800 gp if made of hard stone and 7,700 if made of wood. Shouldn't that 770' be considered as 77 sections of wall and reduce those prices to 3,080 gp and 770 gp accordingly?
Also, although the reasoning behind increasing cost for tall buildings is sound, the way its priced doesn't make sense to me. If every 10' of height is going to add 10% to the total why not just incorporate that 10% in the base price shown on the table for wall material. I would agree with using the percentage if you were saying that for structures over a certain height that you add 10% per 10' of height above that certain height. For example, if construction over 40' called for increased expenses then Sir Percy's keep (60') would multiply 20% times the total price.
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Sun Dec 21, 2014 11:13 am
by Solomoriah
Nick Bogan wrote the stronghold rules, and I admit, I never examined his math all that carefully. Obviously, I'm not going to engage in a rewrite just now, but this would be a subject ripe for a supplement.
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Sun Dec 21, 2014 11:34 am
by Hywaywolf
OK, I am pretty sure he didn't mean to use feet when costing out the interior walls since they were based on the 10' wall sections price shown on the table. I will just keep that in mind when I design something for myself. I have also thought more on the 10% increase and I believe that is the engineering cost. If there is a supplement that might be made clearer in a rewrite. Also, I assume that these prices include labor costs since it doesn't say that costs extra.
Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted: Sun Jan 18, 2015 3:10 pm
by chiisu81
Dimirag wrote:Quick question, should the thieves skill values include the "%" symbol? or should the thief class include the explanation that all thieves skill rolls are made with a percentile roll?
I'd go with the latter; for me it wouldn't look right with all those % symbols
