Basic Fantasy RPG Core Rules 3rd Edition
Re: Basic Fantasy RPG Core Rules 3rd Edition
The downloads page still has R87 and doesn't work; this direct link does:
http://basicfantasy.org/download.cgi/Ba ... es-r88.pdf
http://basicfantasy.org/download.cgi/Ba ... es-r88.pdf
- Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition
Oops. Reloading now.
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- Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition
Say what?chiisu81 wrote:From thread on OD&D Discussion:
Done.chiisu81 wrote:Pg. 2 – may want to mention how to read the other type of d4
Correct, and done.chiisu81 wrote:Pg. 6 – long white-space between “Description:” and “Halflings” (I assume that it’s because the picture sticks down into the paragraph
Done.chiisu81 wrote:Pg. 6 – under Combination Classes, there is mention of “Core Rules” – is this defined anywhere? – I would recommend dropping the prepositional phrase outright, and just have the sentence read “Elves are the only characters eligible to be a member of one of these combination classes.”
Correct, and corrected.chiisu81 wrote:Pg.11 – Missile Weapon Ranges table lists a “Hammer” – I assume that means “Warhammer” as no hammer is listed in the equipment or weapons list
Does look rather silly, doesn't it? I'm dropping the column.chiisu81 wrote:Pg.11 – might be useful info to list the weights of beasts of burden (since you do so for land transportation on Pg.13), or simply remove the column
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Re: Basic Fantasy RPG Core Rules 3rd Edition
Posted R89 last night. Is this it? Who knows...
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Re: Basic Fantasy RPG Core Rules 3rd Edition
How about adding the -5% per negative level to thief skills, and possibly the loss of one spell slot of the highest level available into the energy drain?
Sorry for any misspelling or writing error, I am not a native English speaker
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Re: Basic Fantasy RPG Core Rules 3rd Edition
... and Dimirag is why I'm uploading R90 now.
This is how it always goes, so don't anyone think I'm getting testy. The last 1% of the project takes at least 20% of the work...
This is how it always goes, so don't anyone think I'm getting testy. The last 1% of the project takes at least 20% of the work...
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Re: Basic Fantasy RPG Core Rules 3rd Edition
Here's an interesting bit, take a look at the Dinosaur, Deinonychus in R90
Under the No. of Attacks it says "1 bite."
Under the damage it says "bite 1d8."
Change the damage section to just 1d8 to match the rest of the entries in the Monsters section.
~O
Under the No. of Attacks it says "1 bite."
Under the damage it says "bite 1d8."
Change the damage section to just 1d8 to match the rest of the entries in the Monsters section.
~O
Last edited by Omote on Tue Nov 11, 2014 8:14 pm, edited 1 time in total.
Re: Basic Fantasy RPG Core Rules 3rd Edition
That's how the Field Guide is...
Re: Basic Fantasy RPG Core Rules 3rd Edition
Yes.. I was purposefully more direct about attacks when the Field Guide was being initially developed. Personally, I wish I would have made this suggestion for the entirety of the core rules monsters to utilize this more detailed method. Alas it might be late for such a big set of revisions.chiisu81 wrote:That's how the Field Guide is...
Is it really the end, not some crazy dream?
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Re: Basic Fantasy RPG Core Rules 3rd Edition
Especially since I disagree with the change. I didn't notice that bit about the dinosaur, and I'm not going through another release just to fix that (though if I must make another release I'll be sure to correct it).
I don't like redundancy in a written work, and as I have a specific style I'm mimicking, I intend to stick to the standard layout. If I was creating a game from scratch with no existing style, I'd do it differently... in fact, I did, with Realms of Wonder. But even there I don't have much redundancy.
I don't like redundancy in a written work, and as I have a specific style I'm mimicking, I intend to stick to the standard layout. If I was creating a game from scratch with no existing style, I'd do it differently... in fact, I did, with Realms of Wonder. But even there I don't have much redundancy.
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