Basic Fantasy RPG Core Rules

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Mon Feb 25, 2013 8:33 am

Have done so. Apparently I can be bribed cheaply... two cents and all that.

:D
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SmootRK
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Mon Feb 25, 2013 10:32 am

If you go with my wording (or some variant of it), you might want to put this on the end,
"... will restore 1 point. If multiple types of such damage exists, the type restored is chosen by the caster at the time of casting."

Basically saying that, it is not 1d4 (or 1 such permanent) of each ability score damage, but of one type per casting... Call me stingy on this.
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Fabio_MP
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Mon Feb 25, 2013 11:11 am

Hi there :)

happy to see that I still have a good eye (and 2 pairs of lens - lond distance and reading...old me) and to be useful

btw OK with the restoration indeed a 16th/17th should heal more

for the monster I signaled I went for the non obvious one (if I don't have mastodonth/mammuth size I know elepbhants... but giant locust/leech whatever need a size)

for invisible stalker it's ok to have indefinite size :)
Eldrad
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 03, 2013 3:04 pm

IHMO the game only needs more monsters. Other than that it is all good. :lol: :D :)
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Fabio_MP
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 03, 2013 4:46 pm

One rule lawyer loop-hole...

reading the subduing damage one things come in mind.... as it is written why everybody don't slap himself for 1 point of subduing damage before each fight?

to have 1 point of subduing damage give you immunity to 0 hp by standard rules

now you can rule this out by GM fiat OR maybe rewriting/rewording it?

out of my mind but I am not fully convinced:

solution 1:
at 0 hp you are unconscious and treated as for subduing damage (in a way all kind of damage have subduing damage) you can still be killed by further damage

solution 2:
you keep separate track of killing damage and subduing damage
(but this don't solve the problem)

solution 3:
you cannot mix subduing and killing, if you start dishing out killing damage then subduing damage become lethal

solution 4 (maybe the simplest):
the rule is applied ONLY if the last blow was subduing damage
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Dimirag
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 03, 2013 6:12 pm

Subdual damage heals at the same rate than lethal damage, so hitting yourself its almost like cutting yourself for a single point of damage, the difference is that you don't die but.... you are defenseless and the next attack can kill you or worst...
Last edited by Dimirag on Fri Apr 19, 2013 11:09 am, edited 1 time in total.
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Hywaywolf
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 03, 2013 8:22 pm

Eldrad wrote:IHMO the game only needs more monsters. Other than that it is all good. :lol: :D :)
this
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Hywaywolf
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 03, 2013 8:26 pm

Fabio_MP wrote:One rule lawyer loop-hole...

reading the subduing damage one things come in mind.... as it is written why everybody don't slap himself for 1 point of subduing damage before each fight?

to have 1 point of subduing damage give you immunity to 0 hp by standard rules
I don't understand your point. It just means you start with one less hp, and whjen you get to 0 you are unconscious. The next successful attack kills. Since this is at a prone and defenseless character it should be an automatic hit in my book.
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 03, 2013 8:45 pm

Reading the Magic-User Options and Cleric Options supplements makes me think I need to look over the magic research rules, as it appears we need a supplement to make holy water, but you can make a Staff of Wizardry using just the Core Rules.

That's the only other change, beyond the things I've committed to, that will be in 3rd Edition.
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Dimirag
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Sun Mar 10, 2013 5:07 pm

Reading the last posts on the Gnomes supplements and half humans supplements, should the 3rd ed expand the encumbrance tables for "big" characters and should it be labeled by size rather than race?
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