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Re: JN1 The Chaotic Caves
Posted: Tue Mar 22, 2011 1:30 pm
by jdn2006
SmootRK wrote:Perhaps you all know that Saturday, Jim Roslof passed away while fighting cancer. He was the cover illustrator for the Keep on the Borderlands.
Is there any way that we might put in some sort of homage to Jim?... perhaps a small abandoned (or monster inhabited) castle on a craggy hill called "Roslof Keep" or something?
Solomoriah wrote:I'd like to see that as a separate module; a collaborative adventure would be ideal. If someone wants to do some maps, we can get it started.
If someone sends me a scan of a map, I'll do a MapMatic +2 version of it.
I'd like to see Roslofian covers and some of those lush, wide interior artwork as a homage to the inspiration the art gave me as a kid. But, if it's just a module I'll try to help.
Maybe call the mannor in Chaotic caves Sorlof or Folsor Mannor or something as well.
Re: JN1 The Chaotic Caves
Posted: Tue Mar 22, 2011 5:47 pm
by Solomoriah
I'd like to see a "homage" module, probably something like "Curse of the Ancient Academy" with rooms inspired by the old masters. Just a thought.
Probably we need a new thread for this.
Re: JN1 The Chaotic Caves
Posted: Thu Mar 24, 2011 1:45 pm
by jdn2006
I downloaded a copy and will edit it and try to return it next week.
Re: JN1 The Chaotic Caves
Posted: Mon Mar 28, 2011 1:22 pm
by jdn2006
Latest updates as attachments.
Re: JN1 The Chaotic Caves
Posted: Thu Mar 31, 2011 11:59 am
by jdn2006
If nothing is going on I can do another edit on this by Monday.
Re: JN1 The Chaotic Caves
Posted: Thu Mar 31, 2011 11:59 am
by jdn2006
If nothing is going on I can do another edit pass and have it Monday.
Re: JN1 The Chaotic Caves
Posted: Thu Mar 31, 2011 5:25 pm
by Solomoriah
I'm going to post both modules soon, but I'm not planning any revisions.
Time comes and time goes, I'm afraid. Might have some time to work on my own stuff this weekend.
Re: JN1 The Chaotic Caves
Posted: Fri Apr 01, 2011 2:13 pm
by jdn2006
Sir Bedivere wrote:Oh, and the orcs should have an armored movement rate listed, 20' I think.
I'm thinking of adjusting this (if it hasn't been changed in the latest). 30' for leather?
Re: JN1 The Chaotic Caves
Posted: Sat Apr 02, 2011 6:03 pm
by Joe the Rat
jdn2006 wrote:Sir Bedivere wrote:Oh, and the orcs should have an armored movement rate listed, 20' I think.
I'm thinking of adjusting this (if it hasn't been changed in the latest). 30' for leather?
Light encumbrance, Leather - yep.
Re: JN1 The Chaotic Caves
Posted: Mon Apr 04, 2011 3:02 pm
by jdn2006
It'll be next week before I have an updated edit.