JN1 The Chaotic Caves

Creating game materials? Monsters, spells, classes, adventures? This is the place!
Post Reply
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Tue Mar 22, 2011 1:30 pm

SmootRK wrote:Perhaps you all know that Saturday, Jim Roslof passed away while fighting cancer. He was the cover illustrator for the Keep on the Borderlands.

Is there any way that we might put in some sort of homage to Jim?... perhaps a small abandoned (or monster inhabited) castle on a craggy hill called "Roslof Keep" or something?
Solomoriah wrote:I'd like to see that as a separate module; a collaborative adventure would be ideal. If someone wants to do some maps, we can get it started.

If someone sends me a scan of a map, I'll do a MapMatic +2 version of it.
I'd like to see Roslofian covers and some of those lush, wide interior artwork as a homage to the inspiration the art gave me as a kid. But, if it's just a module I'll try to help.

Maybe call the mannor in Chaotic caves Sorlof or Folsor Mannor or something as well.
User avatar
Solomoriah
Site Admin
Posts: 7381
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: JN1 The Chaotic Caves

Post Tue Mar 22, 2011 5:47 pm

I'd like to see a "homage" module, probably something like "Curse of the Ancient Academy" with rooms inspired by the old masters. Just a thought.

Probably we need a new thread for this.
My personal site: www.gonnerman.org
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Thu Mar 24, 2011 1:45 pm

I downloaded a copy and will edit it and try to return it next week.
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Mon Mar 28, 2011 1:22 pm

Latest updates as attachments.

Last edited by jdn2006 on Fri Apr 01, 2011 2:09 pm, edited 1 time in total.
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Thu Mar 31, 2011 11:59 am

If nothing is going on I can do another edit on this by Monday.
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Thu Mar 31, 2011 11:59 am

If nothing is going on I can do another edit pass and have it Monday.
User avatar
Solomoriah
Site Admin
Posts: 7381
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: JN1 The Chaotic Caves

Post Thu Mar 31, 2011 5:25 pm

I'm going to post both modules soon, but I'm not planning any revisions.

Time comes and time goes, I'm afraid. Might have some time to work on my own stuff this weekend.
My personal site: www.gonnerman.org
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Fri Apr 01, 2011 2:13 pm

Sir Bedivere wrote:Oh, and the orcs should have an armored movement rate listed, 20' I think.
I'm thinking of adjusting this (if it hasn't been changed in the latest). 30' for leather?
User avatar
Joe the Rat
Posts: 1242
Joined: Fri Mar 11, 2011 12:28 am

Re: JN1 The Chaotic Caves

Post Sat Apr 02, 2011 6:03 pm

jdn2006 wrote:
Sir Bedivere wrote:Oh, and the orcs should have an armored movement rate listed, 20' I think.
I'm thinking of adjusting this (if it hasn't been changed in the latest). 30' for leather?
Light encumbrance, Leather - yep.
jdn2006
Posts: 277
Joined: Sun Mar 08, 2009 3:33 pm

Re: JN1 The Chaotic Caves

Post Mon Apr 04, 2011 3:02 pm

It'll be next week before I have an updated edit.
Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests