The Samurai

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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dymondy2k
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Joined: Wed Jun 29, 2011 12:56 am

Re: The Samurai

Post by dymondy2k »

Demi, at first I just referenced the Fighter supplement but realized I needed to have this supplement be able to stand on its own. I think would be very easy to remove the specialization if the DM chooses not to use it. As for the rest, all great feedback! I can't believe I missed all that! I'll add weapon costs in for both the Katana and Wakizashi. The Bushido Code will be a bit tougher though.
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
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Dimirag
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Location: Buenos Aires (C.A.B.A.), Argentina
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Re: The Samurai

Post by Dimirag »

Making a supplement stand by itself while using other document's rules/parts can be a little tricky but you are doing it great.
I also thinks its easier to remove something that to have to add something out of nowhere...
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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dymondy2k
Posts: 1709
Joined: Wed Jun 29, 2011 12:56 am

Re: The Samurai

Post by dymondy2k »

Release 1.3 is up! I added the information on the Katana as well as the Wakizashi. I also added the 7 tenets of the Bushido Code..

A huge thank you to Dimirag for all the feedback!
Check out my BFRPG Campaign Setting
The Dragonclaw Barony
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Dimirag
Posts: 3636
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
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Re: The Samurai

Post by Dimirag »

I'm glad to be of any help.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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