BFRPG Mass Combat Rules
Posted: Sun Dec 16, 2012 9:36 pm
Hello again.
I'm not exactly the best at rules design so this may be a complete mess but I'm going to give it a go anyway. My original idea was to have both Mass Combat rules and Domain rules in the same section but I think they deserve their own threads so I'll create a separate thread for Domain management and creation rules.
Brainstorming
Mass Combat happens between groups.
Rounds in mass combat last for longer than a usual round.
Break the round up into Move and Attack phases. So a unit can move and then attack or attack and then move but not attack and then attack again or move and then move again.
Have to take into account magic and what effects they have on groups.
Hit points for units or groups are possibly equal to number x hit dice.
Damage is equal to the number of hit dice of damage you do.
Could make it complex and have units having to respond to orders but that seems a bit boring to me.
Have to use the old Morale is to the Physical as 3 is to 1. So Morale checks are important otherwise units break and flee where they get slaughtered.
Have to have Morale checks to actually get a unit to fight maybe.
What happens when people are fighting in or around a castle or defensive structure.
Need to account for siege weapons and damage to walls etc.
I'm not exactly the best at rules design so this may be a complete mess but I'm going to give it a go anyway. My original idea was to have both Mass Combat rules and Domain rules in the same section but I think they deserve their own threads so I'll create a separate thread for Domain management and creation rules.
Brainstorming
Mass Combat happens between groups.
Rounds in mass combat last for longer than a usual round.
Break the round up into Move and Attack phases. So a unit can move and then attack or attack and then move but not attack and then attack again or move and then move again.
Have to take into account magic and what effects they have on groups.
Hit points for units or groups are possibly equal to number x hit dice.
Damage is equal to the number of hit dice of damage you do.
Could make it complex and have units having to respond to orders but that seems a bit boring to me.
Have to use the old Morale is to the Physical as 3 is to 1. So Morale checks are important otherwise units break and flee where they get slaughtered.
Have to have Morale checks to actually get a unit to fight maybe.
What happens when people are fighting in or around a castle or defensive structure.
Need to account for siege weapons and damage to walls etc.