AA1 Adventure Anthology One

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: AA1 Adventure Anthology One

Post Mon Jul 29, 2013 5:21 pm

Going by R3 posted above:

- Gold in the Hills, Background, 2nd paragraph, correct spelling of both "lead"'s to "led"
- Gold in the Hills, 4. The Mine, 3rd-to-last paragraph (begins with "The mining equipment consists...") change "it's left arm" to "its left arm"
- Gold in the Hills, 6. The Chief, boxed text, last work supposed to be "woman"?
- Merilla's Magic Tower, Tower Level 2, boxed text, change "There are three chests in this room, one against the north wall, one one each in the south east and west corners of the room." to "There are three chests in this room; one against the north wall and one on each of the south-east and west corners of the room."
- The Zombraire's Estate, Plot Hooks #2, last sentence, should be either "two day's" or "two days'"
- The Zombraire's Estate, Plot Hooks #4, change "its" to "it's"
- The Zombraire's Estate, 6. Barn, middle of large paragraph, "unlife"?
- The Zombraire's Estate, 8e4. Fourth Tower Level, change "a umbrella" to "an umbrella"
- Beneath Brymassen, 2. Hidden Shrine, boxed text, correct spelling of "mouldering" to "moldering"
- Beneath Brymassen, 8. Kobolds on the Run, 2nd boxed text, change "well crafted" to "well-crafted"
- Ruin of Darkfir Castle, Approaching the Ruin, first paragraph, change "build" to "built"
- Ruin of Darkfir Castle, Cursed Chapel, delete extra "no" before "animal's burrow"
- Ruin of Darkfir Castle, Former Residential Building, 4th paragraph, change "well armed" to "well-armed"
- Ruin of Darkfir Castle, Secret Passage, change "then" to "than"
- Ruin of Darkfir Castle, Secret Passage, change "breath" to "breathe"
- Shepherds of Pineford, The Village of Pineford, bottom of first paragraph, delete extra "out" before "of the village"
- Shepherds of Pineford, D. Farmer Homes, bottom of 2nd paragraph, change "rather then adventuring" to "rather than adventuring"
- Shepherds of Pineford, E. Butcher and Tannery, boxed text, correct spelling to "carcasses"
- Shepherds of Pineford, E. Butcher and Tannery, paragraph after boxed text, change "longer then regular" to "longer than regular"
- Shepherds of Pineford, The Forests of Pineford, end of 4th paragraph, change "rather then charge" to "rather than charge"
- The Vault of Eihort, Outside the Temple, first boxed text, remove extra "of"
- The Vault of Eihort, Outside the Temple, 6 Bandits, Tactics, change "allows" to "allow"
- The Vault of Eihort, Appendix: New Monsters, change "there after" to "thereafter"
- The Slaver's Fortress, Renaldo, change "ratlike" to "rat-like"
- The Slaver's Fortress, 10. Parlor, change "Its" to "It's"
- The Slaver's Fortress, 11. Bedroom, change "Its" to "It's"
- The Slaver's Fortress, 12. Barracks, boxed text, change "well lit" to "well-lit"
- The Slaver's Fortress, 12. Barracks, paragraph after boxed text, change "Its" to "It's"
- Taming the Flames, Outcome, delete extra "the" before "next town"
- Taming the Flames, Map, move title to top of map and remove extraneous spacing between the words
- The Lost Tome, 4. Narrow Room, paragraph after boxed text, change "Its hard" to "It's hard"
- Insect Valhalla, 3. Spiders Galore, correct spelling to "carcasses"
- Insect Valhalla, 5. Hunting Tiger Beetles, 2nd paragraph after boxed text, change "along side" to "alongside"
- Insect Valhalla, 7. Grassy Death, change all "prey, preying, etc." to "pray, praying"
- Insect Valhalla, 7. Grassy Death, plural of mantis is "mantises"
- Insect Valhalla, 10. Centipedes, boxed text, change to "now and then"
- Night of the Necromancer, Character Hooks #3, change "can not" to "cannot"
- Night of the Necromancer, The Village of Stull, correct spelling to "population"
- Night of the Necromancer, Zombie Attack on the Barclay Home, delete extra "the"
- Night of the Necromancer, The Cemetery, first boxed text, change to "its hinges"
- Night of the Necromancer, Features of the Mausoleum Dungeon, Turning, delete extra "the"
- Night of the Necromancer, 5. ORBS OF NECROMANTIC POWER, correct to "lose control over"
- Night of the Necromancer, 6. THE STUDENTS OF NECROMANCY, bottom of first paragraph after boxed text, delete extra "the"
- Night of the Necromancer, 6. THE STUDENTS OF NECROMANCY, Garrett, last paragraph, correct spelling of "prevent"
- Night of the Necromancer, 9. TEMPLE OF CHAOS, correct "gps" to "gp's"
- Night of the Necromancer, 10. THAEN'S CHAMBER, correct to "well-appointed"
- Night of the Necromancer, Map, move title to top of map and remove extraneous spacing between the words
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dymondy2k
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Re: AA1 Adventure Anthology One

Post Tue Jul 30, 2013 7:08 pm

Damn dude LOL

Great work.. I'll take care of these edits!

Chris.. I'll send you the updated copy when I'm done.

X Gold in the Hills, 6. The Chief, boxed text, last work supposed to be "woman"?
HMM.. WOKAN? I don't think it's supposed to be woman.. Maybe its a goblin word for shaman? I'm just going to change it to Shaman.

- Taming the Flames, Map, move title to top of map and remove extraneous spacing between the words
This looked fine on the ODT I pulled down? You are referring to the title that says 'Map of the Burrow'?

x Night of the Necromancer, 6. THE STUDENTS OF NECROMANCY, Garrett, last paragraph, correct spelling of "prevent"
LOL Pervent made me laugh.
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LibraryLass
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Re: AA1 Adventure Anthology One

Post Wed Jul 31, 2013 3:30 am

I seem to remember seeing "Wokani" for humanoid magic-users in BECMI and RC, maybe that's what he was thinking of. No idea where Mentzer got the word either, for that matter.
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dymondy2k
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Re: AA1 Adventure Anthology One

Post Wed Jul 31, 2013 11:33 am

Yeah I googled Wokan to see if I would get a hit and all it came up with was a chinese company but Wokani does return some hits on witches based in Mystara.
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jdn2006
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Re: AA1 Adventure Anthology One

Post Wed Jul 31, 2013 12:20 pm

SmootRK wrote:
jdn2006 wrote:21. GIANT BEE NEST:

"20 to 40 g.p." = "20 to 40 gp" FIX: Should be (1d3+1) x 10 gp (20 to 40), though I would be inclined to modify this to 1d4 x 10 gp (10 to 40 gp) just to make things easier all around.
"1d4 x 10 gp" is far better.
jdn2006
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Re: AA1 Adventure Anthology One

Post Wed Jul 31, 2013 12:21 pm

There are a couple of "Magic User" rather than "Magic-Users" in places.
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chiisu81
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Re: AA1 Adventure Anthology One

Post Thu Aug 01, 2013 9:43 am

dymondy2k wrote:Damn dude LOL

Great work.. I'll take care of these edits!
I try ;)
- Taming the Flames, Map, move title to top of map and remove extraneous spacing between the words
This looked fine on the ODT I pulled down? You are referring to the title that says 'Map of the Burrow'?
Ok I think it was when I opened the ODT in Word (didn't have access to LibreOffice at the time); just checked in Libre and it is indeed fine there.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Thu Oct 17, 2013 11:09 pm

Y'know what?

I'm stupid.

Nobody ever pointed out to me the fact that the "vampiric" effect (of the sword of smiting in Merilla's Magic Tower) only applies to energy-draining monsters, and apparently I missed it every single time I read it. Until tonight, as I was getting ready to submit it for inclusion in a supplement.

Is everyone afraid to point out when I don't know what I'm talking about? Gah.

So forget everything I said before. The adventure is fine as is.

We need to review it some more, and see if there is anything that really needs revision; if not, I should start hammering the layout into shape for publication.

Translation: This could see print before Christmas.
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dymondy2k
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Re: AA1 Adventure Anthology One

Post Fri Oct 18, 2013 11:33 am

Funny because that's exactly how I created it in my scenario... maybe subconsciously I knew what you meant..
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Dec 23, 2013 3:08 pm

Okay, so I'm working my way through R5...

First, the Eihort module is now "Vault of Thaire" and contains the Scroll of Kalogi (and potentially, Kalogi himself). Still an anagram, but I scrambled the names of both characters together first.

dymondy2k applied chiisu81's changes to the document (which was released as R4) but apparently missed JD's corrections. So I've applied them, as follows:
jdn2006 wrote:Shepherds of Pineford *************
The Ruined Temple - hit point boxes for 1 skeleton. 12 total?
Good catch. Fixed.
jdn2006 wrote:Merilla's Magic Tower*********
TOWER LEVEL 4. - malformed hit point boxes in the PDF (likely hidden characters or non-standard hit point box that looks okay but isn't the same as the others)
Hmm. I'm not seeing this. Are all the boxes malformed?
jdn2006 wrote:The Zombraire's Estate: ********
8e. SECRET ROOM: 1-3 = 1d3, 2-8 = 2d4
Fixed.
jdn2006 wrote:9. GRAVEYARD. "1-6 of the" = "1d6 of the"
Looks like someone else fixed this one before I got to it.
jdn2006 wrote:Insect Valhalla: ********

21. GIANT BEE NEST:

"20 to 40 g.p." = "20 to 40 gp"
Fixed.
jdn2006 wrote:Island in River **********

"Base Movement, Outdoor, Per 10 minute turn" table - originally this was a generic module, and now it needs a column for the Basic Fantasy standard (1/3 the base movement rate) or perhaps convert the whole table to Basic Fantasy.
Dropped the table, added a paragraph giving a "proper" movement rate and guidance for terrain adjustments.
jdn2006 wrote:5. SKELETONS:
"* a silver necklace worth 10 - 60 gp (1d6 x 10)" = "* a silver necklace worth 1d6 x 10 gp"
* a gold necklace worth 50 - 300 gp (1d6 x 50)" = "* a gold necklace worth 1d6 x 50 gp"
Actually, these aren't so bad, but I've gone ahead and changed them.
jdn2006 wrote:Wandering Monsters - needs to be reformatted or redone.
Reformatted.
jdn2006 wrote:Giant Frogs (3) (note the space after 1d4+1)(AC 13, HD 2, #At 1 tongue or bite, Grab or 1d4+1 , Mv
Fixed.

Okay, so... I'll be uploading R5 shortly. :D
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