AA1 Adventure Anthology One

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: AA1 Adventure Anthology One

Post Fri Apr 28, 2017 10:55 am

Looks like this should be good for new print release.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Fri Apr 28, 2017 3:47 pm

Uploading to Lulu now, then CreateSpace. This means that this document will be offline on CreateSpace from tonight until sometime over the weekend.
My personal site: www.gonnerman.org
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Fri Apr 28, 2017 5:10 pm

Live on Lulu.com as of now. Waiting for review on CreateSpace.com.
My personal site: www.gonnerman.org
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Sat Apr 29, 2017 9:04 am

Approved on CreateSpace.com; updates on Amazon whenever they get around to it.
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chiisu81
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Re: AA1 Adventure Anthology One

Post Tue Jun 06, 2017 7:13 am

At your convenience the Downloads entry needs R14 removed.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Tue Jun 06, 2017 9:14 am

Have done, thanks!
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chiisu81
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Re: AA1 Adventure Anthology One

Post Thu Mar 05, 2020 12:56 pm

r19 in Projects folder. Loooots of fixes, namely in stat-blocks.
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AlMan
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Re: AA1 Adventure Anthology One

Post Sat Mar 28, 2020 1:31 am

Since Chiisu made a pass of the stat blocks, I decided to have a look at this one once. I found the following:

Page 5 – 6. The Chief – Paragraph 1
Was:
Note that the weapons used by these three goblins, …
Changed to:
Note that the weapons used by these three hobgoblins, …

Page 5 – 6. The Chief – Last Paragraph
Was:
The chest is trapped with dart that flies from the top of the chest …
Changed to:
The chest is trapped with a dart that flies from the top of the chest …

Page 9 – Tower Level 5 – Boxed text
Was:
… bedroom. next to the bed…
Changed to:
… bedroom. Next to the bed…

Page 13 – Zombies – Stat block
Was:
… Sv F1, …
Changed to:
… Sv F2, …

Page 13 – 4. Garden – Paragraph after Zombie Hit blocks
Changed the room numbers “Area 8 (e4).” and “Area 8 (e3)” be changed to “Area 8e4” and Area 8e3” to better match the room numbers given on page 15 and 16.

Page 14 – 8a. Great Hall – Paragraph 1
Was:
… and tapestries in various states of decomposition hand from all the walls.
Changed to:
… and tapestries in various states of decomposition hang from all the walls.

Page 16 – 9. Graveyard – Paragraph 2
Was:
… (see areas e3 & 4).
Changed to:
… (see areas 8e3 & 8e4).

Page 26 – Second Level – Paragraph 1
Was:
If the enemy seems to strong, he will flee and plot some ambush later.
Changed to:
If the enemy seems too strong, he will flee and plot some ambush later.

Page 31 – E. Butcher & Tannery – Boxed Text
Removed double period.
Was:
… and he is methodically cutting into them with a large knife..
Changed to:
… and he is methodically cutting into them with a large knife.

Page 33 – Searching the Forest – Paragraph 2
Was:
Use the standard BFRPG stats for these creatures, …
Changed to:
Use the standard Basic Fantasy RPG stats for these creatures, …

Page 41 – 5. Final Approach – Paragraph 1 after first and second text box. (Both use the same wording.)
Was:
… but he or she makes the check as if they were five levels lesser, …
Changed to:
… but he or she makes the check as if they were five levels lower, …

Page 51 – Renaldo – Stat block
Was:
Renaldo Human Thief: T7, …
Changed to:
Renaldo Human Thief Level 7:

Page 53 – 8. Bedroom – Boxed text
Capped first letter of the sentence, having a candle on the bed itself would pose a fire hazard that anyone from that time would recognize.
Was:
a lit candle on each bed provide the only illumination in the room.
Changed to:
A lit candle on each bedside table provides the only illumination in the room.

Page 53 – 10. Parlor – Paragraph 1
Was:
This is the parlor where Morgath and Sharana. It's usually used to entertain the slavers' more upscale customers and guests.
Changed to:
This is the parlor where Morgath and Sharana entertain more upscale customers and guests.

Page 63 – 2. Tree of Woe – Paragraph 1
Was:
They remains hidden in the darkness of the tangled roots of the tree overhead, …
Changed to:
They remain hidden in the darkness of the tangled roots of the tree overhead, …

Page 64 – 5. Hunting Tiger Beetles – Paragraph 2
Was:
Several humanoid bones lie among the litter in its nest, as well as scraps of armor and clothing.
Changed to:
Several humanoid bones lie among the litter in this nest, as well as scraps of armor and clothing.

Page 65 – 7. Grassy Death – Paragraph 1
Was:
They has a high chance of surprising unwary characters (1-4 on 1d6); …
Changed to:
They have a high chance of surprising unwary characters (1-4 on 1d6); …

Page 75 – Adventure Synopsis – Paragraph 1
Villain's name is Thaen, as mentioned later in the adventure. It is not a title.
Was:
… that are allowing the Thaen to create and control so many undead at once.
Change to:
… that are allowing Thaen to create and control so many undead at once.

Page 75 – The Village of Stull – Paragraph 1
Was:
… as lumbering has moved father out from the village. …
Changed to:
… as lumbering has moved farther out from the village. …

Page 76 – The Eco-Necromancer – Paragraph 4
Was:
The moved the statue in the Stull family mausoleum and entered the dungeon below.
Changed to:
They moved the statue in the Stull family mausoleum and entered the dungeon below.

Page 77 – Zombie Attack on the Lumber Mill – Paragraph 1
Was:
By the end of the 5th round, the five of the lumbermen …
Changed to:
By the end of the 5th round, five of the lumbermen …

Page 77 – The Cemetery – Second boxed text
Was:
The two vaults to the left and right of a bronze statue.
Changed to:
There are two vaults to the left and right of a bronze statue.

Page 81 – 10. Thaen’s Chamber – Paragraph 1
Was:
He is very willing to add the bodies of the party to the ever increase horde of his minions.
Changed to:
He is very willing to add the bodies of the party to the ever increasing horde of his minions.

Since this is already in print list, I put a copy on the Projects folder with the above updates done.
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AlMan
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Re: AA1 Adventure Anthology One

Post Sat Mar 28, 2020 1:33 am

There were still some questions I had after reading this one:

Page 34 – The Ruined Temple – Second paragraph after last boxed text.
Currently:
The rod is a powerful cudgel against evil creatures, striking for 2d4 damage against undead and 1d4+1 against any other evil creature. It carries no magical attack bonus, and does only the normal 1d4 damage of a cudgel when used against non-evil opponents.
Suggest:
The rod is a powerful cudgel against evil creatures, treat as a Cudgel, +1 vs evil, x2 vs undead.

Page 54 – Area 15 is on the map but nothing is mentioned about it or the stairs going into untold levels. May want to mention what the secret door is like and that the lower levels are left to the GM to design.

Page 72 – Wandering Monsters
The tabs may need to be adjusted to work out better, a lot of multiple spaces used instead of tabs.

Page 75 – 3. Laquin School – Paragraph 1
The school master is listed as Bertrude a 1st level Cleric from the temple. Bertrude isn’t mentioned as being one of the inhabitants of the temple in the next section, (4. Temple).
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Wed Apr 01, 2020 9:09 pm

Announcing!

AA1 Adventure Anthology One, Release 20 -- April 01, 2020
James Lemon and Al Vetter both made revisions to this new release. There are some unanswered questions in the comment thread, so this is not yet a print release candidate.

https://basicfantasy.org/downloads.html#aa1
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