AA1 Adventure Anthology One

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Sat Aug 23, 2014 8:27 pm

I'm uploading R11 right now. The only change you should normally notice is the addition of area 11 to the map for Night of the Necromancer; however, I'd like someone else to go over the PDF (not the ODT) and make sure there are no formatting anomalies I'm not seeing, before I post it as a new print release.
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mTeasdale
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Re: AA1 Adventure Anthology One

Post Sun Aug 24, 2014 4:57 pm

I checked the pdf of R11 and didn't see anything wrong with it !
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chiisu81
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Re: AA1 Adventure Anthology One

Post Mon Aug 25, 2014 7:11 am

Taking another look at AA1 now; I can't believe we missed that!

Also, thanks for putting up the AA1 cover PDF along with the JN2 cover. :)
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Aug 25, 2014 7:27 am

You're welcome!

Thanks mTeasdale for taking a look. Since Chi is looking also, I'll wait for him to finish before I upload it.

We've sold 100 copies of AA1 on Amazon/CreateSpace this month...
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chiisu81
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Re: AA1 Adventure Anthology One

Post Mon Aug 25, 2014 8:16 am

Re-checked spelling, checked maps. All looks good.

Island in River: were the 7 encounters supposed to be marked on map or left up to GM to place where they wanted?
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Aug 25, 2014 11:16 am

Ur. Would have to ask JD that one.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Aug 25, 2014 9:54 pm

There's a paragraph just under the heading Prepared Encounters that seems to indicate he intended to add more.

I'll ask him directly by email and see what he says.
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jdn2006
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Re: AA1 Adventure Anthology One

Post Wed Aug 27, 2014 9:44 am

The edits for release 3 bunged up the "Prepared Encounters Section." The text reading "This is not fully stocked - as such the below space is blank. The referee can use it to record their own information." should be deleted. It refers to a fill-in-the-blanks wandering monster table that was replaced by a complete table.

The original text that explained the prepared encounters should be reinstated and updated: "The Game Master can use the island for many things - pirate hang outs, wizard towers and so on. Below are examples of prepared encounters to help the GM. The GM would have to place them on the map if they wanted to use them. Also included are ready-made wandering monsters."

I went ahead and added the encounters to the maps (e-mailing Chris and uploading them here). If they are used, then the text after “Prepared Encounters” should be changed to:

"The Game Master can use the island for many things - pirate hang outs, wizard towers and so on. Included are examples ready-made encounters placed on the map by the corresponding number key, and a wandering monster table. These are low level encounters; high level adventures would require higher level encounters."

[I removed the file since the maps are now in the module. 9/18/2014]
Last edited by jdn2006 on Thu Sep 18, 2014 10:36 am, edited 1 time in total.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Wed Aug 27, 2014 9:28 pm

I've just pushed R12 to the website with JD's changes in it. Please, someone look over the PDF for flow errors. If nobody complains by the weekend, I'll post it as the new print release.

JD, sorry about the problems. Somehow, despite my best efforts, we got our releases out of sync. Most likely my fault.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Sun Aug 31, 2014 10:18 pm

Okay, nobody complained, so R12 is going to CreateSpace and Lulu right now.

EDIT: Done. CreateSpace will goof around for a few hours before allowing purchases of the revised module, but Lulu has it online now.

118 copies of AA1 have sold on CreateSpace in the month of August, plus 6 more on Lulu.com. Also sold three hardbacks and one coilbound Core Rules on Lulu... that's usually all we sell there.
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