AA1 Adventure Anthology One

Creating game materials? Monsters, spells, classes, adventures? This is the place!
jdn2006
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Re: AA1 Adventure Anthology One

Post Sun Sep 07, 2014 2:26 pm

On AA1-Adventure-Anthology-One-r12.odt (downloaded 8/30/2014) there were hit point check boxes errors as follows (boxes appear as "?") in raw text. It would also be smart to revise the gem bed quantities on page 70 to d8s.

3d8 10 gp (25 gp)
2d8 100 gp (200 gp)
1d8 250 gp (500 gp)


11 hit point box errors

Page 68

22 to 32 Giant Mosquitoes: - 6 errors where not enough or too many boxes
2 ?? 3 ?? 2 ?? <- 3 with 2 boxes
1 ??? 3 ??? 4 ???? <- 1 with 3 boxes
2 ?? 1 ?? 3 ??? <- 1 with 2 boxes
1 ?? 4 ???? 2 ?? <- 1 with 2 boxes
4 ???? 4 ?? 2 ?? <- 4 missing 2 boxes
3 ?? 3 ??? 2 ?? <- 3 with 2 boxes


Page 70

Bees with 4 hit points but only 2 or 3 boxes.

15 Giant Bees:
1 ? 2 ?? 4 ?? <- 4 missing 2 boxes
4 ???? 2 ?? 4 ??? <- 4 missing 1 box
2 ?? 2 ?? 4 ??? <- 4 missing 1 box



Page 71 - insect swarm, 14 rather than 13 boxes on second swarm.

2 Insect Swarms:
13 ????? ????? ???? <- 1 extra box.


Page 76, giant frogs, the one with 12 hp had 10 boxes.

12 ????? ????? <- missing 2 boxes
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Sun Sep 07, 2014 5:19 pm

Man, do NOT scare me like that! I thought you were saying the boxes were coming up as question marks. I'll get that attended to, and probably release a new print revision by the end of the month. Being off a bit on the boxes isn't a showstopper, thankfully.

Now, about the gems. Why d8's?
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jdn2006
Posts: 277
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Re: AA1 Adventure Anthology One

Post Mon Sep 08, 2014 12:30 pm

Solomoriah wrote:...
Now, about the gems. Why d8's?
The original (at least in my download) is a mash-up of d6s and d3s. The d8s are simpler. The copy I have also has the number ranges, which as I understand aren't supposed to be there.


Sorry about the "?" confusion.

I got tired of hunting for hit point box error counts so I made a utility on Saturday and haven't found any module yet that did not have miss-counts. Not a major thing, usually, but fixing them gives picky people less to pick about.
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Sep 08, 2014 5:40 pm

"Made a utility..." nice. What language did you use?
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Sep 08, 2014 5:49 pm

Also, I've changed the gem die rolls for R13, per your suggestion.
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jdn2006
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Re: AA1 Adventure Anthology One

Post Mon Sep 08, 2014 6:19 pm

Solomoriah wrote:"Made a utility..." nice. What language did you use?
The basic in Calc - I don't know if they're calling it Star Basic or what. Using a command sheet for directory and file names, and a push button to trigger a macro. The macro based on file input and output. Using text files (I looked for tutorials on direct programming but don't have the time.)
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Mon Sep 08, 2014 10:26 pm

Next question... you gonna share it with us?

:D
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jdn2006
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Re: AA1 Adventure Anthology One

Post Mon Sep 15, 2014 12:36 pm

Solomoriah wrote:Next question... you gonna share it with us?

:D
I will e-mail it to you and you can look at it (don't want to clutter this thread up.)
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soner du
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Re: AA1 Adventure Anthology One

Post Tue Sep 16, 2014 3:55 pm

Merilla's Mgic Tower, page 9 : there's a pair of Assassins, level 7 and level 4, but both save as "T7".
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Solomoriah
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Re: AA1 Adventure Anthology One

Post Tue Sep 16, 2014 8:00 pm

Snagged for R13, thanks!
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