Will do.AlMan wrote:I actually started on version 14, but checked and these corrections still hold for version 15. Make sure that Mister Rab gets a proofing credit too.
When I started this project, I was still doing parentheses. Now it seems a monumental task to remove them... but then, I've got you proofing, so I just used a couple of global replacements to fix them all. Hopefully anything broken by the global replacement will be easy to find and fix.AlMan wrote:Do all the monsters have to have their stats in parenthesis?
... okay, just working down through R16, and noticed the global replacement messed up the maneuverability for those monsters that have it. Gah. So things we need to look for.
Not necessarily. #At 1 is accurate enough; if I felt like detailing their weapons, the damage die roll would change. Not to say that won't happen in bits and pieces as I go along.AlMan wrote:Page 2 Monster 10
The skeletons should have #At 1 weapon
... just searched for skeletons and fixed them all. So that's something.
Missed that one when I was shuffling encounters. Fixed.AlMan wrote:Page 6
There are two 77s listed for monsters one is where 75 should be.
Fixed.AlMan wrote:Page 9 Monster 04
8 Giant Bombardier Beetles there are 9 sets of HP boxes.
Again, not necessarily. #At 1 is adequate, and for zombies, 1d6 for bludgeoning is considered reasonable by some. But yeah, I should fix them all.AlMan wrote:Page 9 Monster 07
The zombies should have #At 1 weapon
... and I have.
Fixed. Giant Ant Lions too.AlMan wrote:Page 13 Monster 57
The Giant Ants should have #At 1 bite
Fixed.AlMan wrote:Page 13 Monster 66
The Grick’s HP say 6 there are 10 boxes.
Fixed.AlMan wrote:Page 14 Monster 77
The stalags should have #At 1 stab
I've looked at all of them as of right now. Thanks!AlMan wrote:May need to look at the skeletons, giant ants and stalags for the other levels to see about their AT entries. I'll continue and let you know if there are other monsters that need weapon entries. I'll continue with Level 3 on.
I'm presently working on R16, which I will try to upload in a day or two.