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Re: Wandering Monsters
Posted: Wed Jun 24, 2015 9:42 pm
by Dimirag
Its a lot of work putted into the supplement, its sad to see it unfinished and not on the showcase.
Re: Wandering Monsters
Posted: Wed Jun 24, 2015 9:51 pm
by Solomoriah
Are you volunteering, my good man?
Re: Wandering Monsters
Posted: Thu Jun 25, 2015 11:46 am
by Dimirag
Never done anything like this before, any guidelines that you might give me/us?
Re: Wandering Monsters
Posted: Thu Jun 25, 2015 3:47 pm
by chiisu81
There's likely a lot of needed corrections for the Field Guide entries; I or Dimirag can start to comb over it (I'll let him signal which of us goes first).
Re: Wandering Monsters
Posted: Thu Jun 25, 2015 4:27 pm
by Solomoriah
Dimirag: For starters, there are a lot of specified encounters that need to be detailed. Note that the supplement has "up-level" and "down-level" monsters; when encountering higher-level monsters, you lower the number appearing, while you increase it when encountering lower-level monsters (relative to the dungeon level).
Chi and Dimi: I'll let you guys figure out who goes first. Just keep me updated!
Re: Wandering Monsters
Posted: Thu Jun 25, 2015 4:47 pm
by Dimirag
Chii, you are better at finding and editing errors, go ahead and start working with what is already done.
Re: Wandering Monsters
Posted: Fri Jun 26, 2015 9:10 am
by chiisu81
Some initial work done. Also added Field Guide to OGL license as it was missing. This could really use JD's checkbox checking tool.

Re: Wandering Monsters
Posted: Fri Jun 26, 2015 1:28 pm
by Dimirag
Awesome Chii.
Solo: What does "supplement" and "special" stands for? Supplement are reserved for monsters from the FG and other supplement? Special are monsters not appearing anywhere or monsters modified to be "unique"?
Solo and Chii: If its OK with you guys I'll post any new adding directly on the topic, so it prevents the file being passed from one member to another or to be hold by one in case he can't log in, it also lets any other forum member to post new additions.
I (and whomever wants it) will use the following format:
Info of where the critter goes.
# Monster Name (AC, HD, #At, Dam, Mv, Sv, Ml), HP
Example:
Dungeons Encounter - Level 1 - 61
2 Pit Viper (AC 14, HD 1*, #At 1 bite, Dam 1d4 + poison, Mv 30', Sv F1, Ml 7). HP 3/2
Re: Wandering Monsters
Posted: Fri Jun 26, 2015 3:23 pm
by Dimirag
Dungeons Encounter - Level 1 - 62
6 Vermen (AC 16 (13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 or by weapon, Mv 30', Sv F1, Ml 5). HP 5/4/3/6/7/9
Dungeons Encounter - Level 1 - 63
1 Vermen (AC 16 (13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 or by weapon, Mv 30', Sv F1, Ml 5). HP 4
Dungeons Encounter - Level 1 - 64
4 Vermen (AC 16 (13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 or by weapon, Mv 30', Sv F1, Ml 5). HP 4/8/9/4
Dungeons Encounter - Level 1 - 65
1 Giant Cockroach (AC 15), HD 1*, #At 1 bite, Dam 1d4, Mv 50', Sv F1*, Ml 6). HP 4
Dungeons Encounter - Level 1 - 66
4 Giant Cockroaches (AC 15), HD 1*, #At 1 bite, Dam 1d4, Mv 50', Sv F1*, Ml 6). HP 2/4/2/1
Re: Wandering Monsters
Posted: Fri Jun 26, 2015 3:40 pm
by Solomoriah
Dimirag wrote:Awesome Chii.
Solo: What does "supplement" and "special" stands for? Supplement are reserved for monsters from the FG and other supplement? Special are monsters not appearing anywhere or monsters modified to be "unique"?
Yes, exactly. "Supplement" is basically "Field Guide" now. "Special" refers to modified monsters (i.e. with added spellcasting powers, or bigger or smaller than normal, or perhaps unusual combination groups).
Dimirag wrote:Solo and Chii: If its OK with you guys I'll post any new adding directly on the topic, so it prevents the file being passed from one member to another or to be hold by one in case he can't log in, it also lets any other forum member to post new additions.
I'm good with it if Chi is.