Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Dimirag
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Re: Wandering Monsters

Post Wed Jun 24, 2015 9:42 pm

Its a lot of work putted into the supplement, its sad to see it unfinished and not on the showcase.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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Solomoriah
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Re: Wandering Monsters

Post Wed Jun 24, 2015 9:51 pm

Are you volunteering, my good man?
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Dimirag
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Re: Wandering Monsters

Post Thu Jun 25, 2015 11:46 am

Never done anything like this before, any guidelines that you might give me/us?
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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chiisu81
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Re: Wandering Monsters

Post Thu Jun 25, 2015 3:47 pm

There's likely a lot of needed corrections for the Field Guide entries; I or Dimirag can start to comb over it (I'll let him signal which of us goes first).
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Solomoriah
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Re: Wandering Monsters

Post Thu Jun 25, 2015 4:27 pm

Dimirag: For starters, there are a lot of specified encounters that need to be detailed. Note that the supplement has "up-level" and "down-level" monsters; when encountering higher-level monsters, you lower the number appearing, while you increase it when encountering lower-level monsters (relative to the dungeon level).

Chi and Dimi: I'll let you guys figure out who goes first. Just keep me updated!
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Dimirag
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Re: Wandering Monsters

Post Thu Jun 25, 2015 4:47 pm

Chii, you are better at finding and editing errors, go ahead and start working with what is already done.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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chiisu81
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Re: Wandering Monsters

Post Fri Jun 26, 2015 9:10 am

Some initial work done. Also added Field Guide to OGL license as it was missing. This could really use JD's checkbox checking tool. ;)
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Dimirag
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Re: Wandering Monsters

Post Fri Jun 26, 2015 1:28 pm

Awesome Chii.

Solo: What does "supplement" and "special" stands for? Supplement are reserved for monsters from the FG and other supplement? Special are monsters not appearing anywhere or monsters modified to be "unique"?

Solo and Chii: If its OK with you guys I'll post any new adding directly on the topic, so it prevents the file being passed from one member to another or to be hold by one in case he can't log in, it also lets any other forum member to post new additions.

I (and whomever wants it) will use the following format:

Info of where the critter goes.
# Monster Name (AC, HD, #At, Dam, Mv, Sv, Ml), HP

Example:
Dungeons Encounter - Level 1 - 61
2 Pit Viper (AC 14, HD 1*, #At 1 bite, Dam 1d4 + poison, Mv 30', Sv F1, Ml 7). HP 3/2
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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Dimirag
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Re: Wandering Monsters

Post Fri Jun 26, 2015 3:23 pm

Dungeons Encounter - Level 1 - 62
6 Vermen (AC 16 (13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 or by weapon, Mv 30', Sv F1, Ml 5). HP 5/4/3/6/7/9
Dungeons Encounter - Level 1 - 63
1 Vermen (AC 16 (13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 or by weapon, Mv 30', Sv F1, Ml 5). HP 4
Dungeons Encounter - Level 1 - 64
4 Vermen (AC 16 (13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 or by weapon, Mv 30', Sv F1, Ml 5). HP 4/8/9/4

Dungeons Encounter - Level 1 - 65
1 Giant Cockroach (AC 15), HD 1*, #At 1 bite, Dam 1d4, Mv 50', Sv F1*, Ml 6). HP 4
Dungeons Encounter - Level 1 - 66
4 Giant Cockroaches (AC 15), HD 1*, #At 1 bite, Dam 1d4, Mv 50', Sv F1*, Ml 6). HP 2/4/2/1
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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Solomoriah
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Re: Wandering Monsters

Post Fri Jun 26, 2015 3:40 pm

Dimirag wrote:Awesome Chii.

Solo: What does "supplement" and "special" stands for? Supplement are reserved for monsters from the FG and other supplement? Special are monsters not appearing anywhere or monsters modified to be "unique"?
Yes, exactly. "Supplement" is basically "Field Guide" now. "Special" refers to modified monsters (i.e. with added spellcasting powers, or bigger or smaller than normal, or perhaps unusual combination groups).
Dimirag wrote:Solo and Chii: If its OK with you guys I'll post any new adding directly on the topic, so it prevents the file being passed from one member to another or to be hold by one in case he can't log in, it also lets any other forum member to post new additions.
I'm good with it if Chi is.
My personal site: www.gonnerman.org
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