Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: Wandering Monsters Supplement

Post by chiisu81 »

This thread, yes, which is in the Workshop sub-forum, is where it's accessed (attached to the first post).

That is our workflow; something is posted to the Workshop (or Showcase for those who have access and post a near-completed work to begin with), and it is developed, edited, etc. If and when it's deemed appropriate Solo can move it to the Downloads page.
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Um... this IS the Workshop, and until it's "complete" it can't go anywhere else. My rules, and even I have to follow them.
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

... didn't see your reply, Chi, sorry ...
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Chocolate Cheddar
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Re: Wandering Monsters Supplement

Post by Chocolate Cheddar »

Aaaaaand I just realized where I posted this, sorry...lol. I found the document in a Google search and didn't pay full attention to its location, my bad. Thanks for the responses though.
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AlMan
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Re: Wandering Monsters Supplement

Post by AlMan »

Looking at version 18:

In Level 1:
For the Giant Bees, Stirges, Spitting Cobras, Giant Crab Spiders, Giant Bombardier Beetles, Ghouls, Gray Ooze, Giant Black Widow Spiders, Pit Viper Snakes, Drat, and Nixies throughout the document should the HD include an asterisks (*) since the entries in the CR include them?

For the Green Slime throughout the document should the HD include two asterisks (**) since the entries in the CR include them?

For the Orcs the movement rate is given as 40’ the CR list that as the unarmored movement rate the armored movement rate is given as 30’.

Giant Flies, have a save of F1 listed, the CR list it as F2.

The Vermin have AC 16 13) needs to be 16 (13).

Should the Goblins, Orcs, Gnolls, Hobgoblin, Ibix, and Kobolds (included with Horde in 86) include the armored and unarmored listing for AC?

Should the Crypt Dwellers, and Vermin need to include 1 weapon in the #At

In the CR Normal Rats have XP of 360 for a pack, the 10 is for a Giant Rat.

Should Lizard Man Skeletons Save as F2 since they have 2 HD?
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chiisu81
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Re: Wandering Monsters Supplement

Post by chiisu81 »

r19 uploaded to first post. Included Al's changes among wayyyyy more. Still need to clean up the NPC stat-blocks, but that's gonna be awhile to get the energy for it. ;)
Eric42
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Re: Wandering Monsters Supplement

Post by Eric42 »

The next release nees to have the table of contents updated too. R19 is way off towards the end.
Seven
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Re: Wandering Monsters Supplement

Post by Seven »

On page 139, Merlin O'Mud is described as clever but has an intelligence of 7.
Is there a way to reconcile that?
Last edited by Seven on Sun Sep 20, 2020 6:32 pm, edited 1 time in total.
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Dimirag
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Re: Wandering Monsters Supplement

Post by Dimirag »

Maybe its referring to its Wisdom, maybe using cunning instead would fix that
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TPFox
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Re: Wandering Monsters Supplement

Post by TPFox »

This supplement has great potential! Since there are a few blanks here and there - would love to see some of these filled in with Field Guide 2 monsters to get all the good stuff in. This kind of book should certainly eventually be available in print form, as it would be very helpful for on the the fly stuff and even those who want to try some solo adventuring.
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