Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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mTeasdale
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Re: Wandering Monsters Supplement

Post by mTeasdale »

Wow, its the first time I saw this supplement. It will definitely see a lot of use in my next campaign !
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Uploading R14 now. Lots of new encounters, some formatting revisions.
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Ack. Working my butt off on dragons tonight. The next release will have 21 of the buggers, three of each type in the Core Rules. I just have 5 left to do now... but I'm tired. So maybe tomorrow.

Not just stats, mind you, but personalities too.
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Mister Rab
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Re: Wandering Monsters Supplement

Post by Mister Rab »

This is FANTASTIC :D

One quick question, the lizardmen at the top of page 11 have "Dam d6+1 +1" listed. Am I misunderstanding, or should that second "+1" be removed?
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Mister Rab wrote:This is FANTASTIC :D
Why thank you sir!
Mister Rab wrote:One quick question, the lizardmen at the top of page 11 have "Dam d6+1 +1" listed. Am I misunderstanding, or should that second "+1" be removed?
Ha. No, you're correct. I did a global replacement to remove the words "or by weapon" and that used to be "1d6+1 or by weapon +1" so there you go.

I think they are all fixed for R15.
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Mister Rab
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Re: Wandering Monsters Supplement

Post by Mister Rab »

Cool - I'm still fairly new to BFRPG and wondered if I'd just misunderstood the coding. If that's the only typo across all those hundreds of entries, that's pretty impressive!
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

If that's the only typo, it would be a miracle.
:D
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

... just finished the red dragons. I think the three white ones are all that I have left to do; when I have stats for all 21 dragons, I'll post R15.
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

I said it, and now I did it. All 21 dragons are in there, so I've uploaded R15 to the first post in the thread. There are still a lot of encounters not filled in, and some formatting issues in the NPC section that I know I need to resolve, but it's another step on the road.

In case you haven't noticed, I've decided to make this one a priority. I want it done, so I can use it more fully myself.
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AlMan
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Re: Wandering Monsters Supplement

Post by AlMan »

I actually started on version 14, but checked and these corrections still hold for version 15. Make sure that Mister Rab gets a proofing credit too.

Wandering Monsters Corrections

Do all the monsters have to have their stats in parenthesis?

Page 2 Monster 10
The skeletons should have #At 1 weapon

Page 3 Monster 25
The skeletons should have #At 1 weapon

Page 3 Monster 26
The skeletons should have #At 1 weapon

Page 3 Monster 29
The skeletons should have #At 1 weapon

Page 5 Monster 48
The skeletons should have #At 1 weapon

Page 6
There are two 77s listed for monsters one is where 75 should be.

Page 9 Monster 04
8 Giant Bombardier Beetles there are 9 sets of HP boxes.

Page 9 Monster 07
The zombies should have #At 1 weapon

Page 10 Monster 22
The zombies should have #At 1 weapon

Page 11 Monster 32
The zombies should have #At 1 weapon

Page 11 Monster 37
The zombies should have #At 1 weapon

Page 13 Monster 57
The Giant Ants should have #At 1 bite

Page 13 Monster 57
The Giant Ants should have #At 1 bite

Page 13 Monster 60
The skeletons should have #At 1 weapon

Page 13 Monster 66
The Grick’s HP say 6 there are 10 boxes.

Page 14 Monster 72
The skeletons should have #At 1 weapon

Page 14 Monster 77
The stalags should have #At 1 stab

Page 15 Monster 85
The skeletons should have #At 1 weapon

May need to look at the skeletons, giant ants and stalags for the other levels to see about their AT entries. I'll continue and let you know if there are other monsters that need weapon entries. I'll continue with Level 3 on.
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